From 9a39fe357110babd23fee14d1596fd8f2429cfa9 Mon Sep 17 00:00:00 2001 From: Ivan Savenko Date: Sat, 14 Dec 2024 22:16:16 +0000 Subject: [PATCH] Final changelog for 1.6.0 --- ChangeLog.md | 12 +++++++++++- 1 file changed, 11 insertions(+), 1 deletion(-) diff --git a/ChangeLog.md b/ChangeLog.md index f499ca1ad..d9a584afa 100644 --- a/ChangeLog.md +++ b/ChangeLog.md @@ -1,10 +1,11 @@ # VCMI Project Changelog -## 1.5.7 -> 1.6.0 (in development) +## 1.5.7 -> 1.6.0 ### Major changes * Greatly improved decision-making of NullkillerAI +* Implemented support for multiple mod presets allowing player to quickly switch between them in Launcher * Implemented handicap system, with options to reduce income and growth in addition to starting resources restriction * Game will now show statistics after scenario completion, such as resources or army strength over time * Implemented spell quick selection panel in combat @@ -66,6 +67,7 @@ * Mutare and Mutare Drake are now Overlord and not Warlock * Elixir of Life no longer affects siege machines * Banned skills known by hero now have minimal chance (1) instead of 0 to appear on levelup +* The Transport Artifact victory condition fulfilled by the enemy AI will no longer trigger a victory for human players if "standard victory" is enabled on the map ### Video / Audio @@ -178,6 +180,12 @@ ### Launcher +* Implemented support for multiple mod presets allowing player to quickly switch between them +* Added new Start Game page to Launcher which is now used when starting the game +* Added option to create empty mod preset to quickly disable all mods +* Added button to update all installed mods to Start Game page +* Added diagnostics to detect common issues with Heroes III data files +* Added built-in help descriptions for functionalities such as data files import to better explain them to players * It is now always possible to disable or uninstall a mod. Any mods that depend on this mod will be automatically disabled * It is now always possible to update a mod, even if there are mods that depend on this mod. * It is now possible to enable mod that conflicts with already active mod. Conflicting mods will be automatically disabled @@ -188,6 +196,8 @@ * Launcher will now correctly show conflicts on both sides - if mod A is marked as conflicting with B, then information on this conflict will be shown in description of both mod A and mod B (instead of only in mod B) * Added Swedish translation * Added better diagnostics for gog installer extraction errors +* It is no longer possible to start installation or update for a mod that is already being downloaded +* Fixed detection of existing Heroes III Complete or Shadow of Death data files during import ### Map Editor