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* dodano nieco więcej wypisywania na konsolkę czasów, wywalono rozpakowywanie wava
* bugfix błädu z CPreGame powodującego nie znikanie naciśniętego przycisku przy zmianie ekranów
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11
CMT.cpp
11
CMT.cpp
@ -211,6 +211,8 @@ void zerr(int ret)
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}*/
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int _tmain(int argc, _TCHAR* argv[])
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{
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THC timeHandler tmh;
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THC tmh.getDif();
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int xx=0, yy=0, zz=0;
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SDL_Event sEvent;
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srand ( time(NULL) );
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@ -232,8 +234,8 @@ int _tmain(int argc, _TCHAR* argv[])
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//initializing audio
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CMusicHandler * mush = new CMusicHandler;
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mush->initMusics();
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CSndHandler snd("Heroes3.snd");
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snd.extract("AELMMOVE.wav","snddd.wav");
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//CSndHandler snd("Heroes3.snd");
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//snd.extract("AELMMOVE.wav","snddd.wav");
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//audio initialized
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/*if(Mix_PlayMusic(mush->mainMenuWoG, -1)==-1) //uncomment this fragment to have music
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@ -261,10 +263,12 @@ int _tmain(int argc, _TCHAR* argv[])
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// fclose(ko);fclose(zr);
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//}
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SDL_WM_SetCaption(NAME,""); //set window title
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THC std::cout<<"Inicjalizacja ekranu, czcionek, obslugi dzwieku: "<<tmh.getDif()<<std::endl;
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CPreGame * cpg = new CPreGame();
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THC std::cout<<"Razem inicjalizacja CPreGame: "<<tmh.getDif()<<std::endl;
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cpg->mush = mush;
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cpg->runLoop();
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THC timeHandler tmh;
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THC tmh.getDif();
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CGameInfo * cgi = new CGameInfo;
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CGameInfo::mainObj = cgi;
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cgi->mush = mush;
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@ -320,6 +324,7 @@ int _tmain(int argc, _TCHAR* argv[])
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cgi->dobjinfo = new CDefObjInfoHandler;
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cgi->dobjinfo->load();
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THC std::cout<<"Inicjalizacja wszelakich handlerow: "<<tmh.getDif()<<std::endl;
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std::string mapname;
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//if (CPG) mapname = CPG->ourScenSel->mapsel.ourMaps[CPG->ourScenSel->mapsel.selected].filename;
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//else mapname = "4gryf";
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CPreGame.cpp
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CPreGame.cpp
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