1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-11-24 08:32:34 +02:00

arts refactoring part1

This commit is contained in:
SoundSSGood 2023-04-13 20:40:36 +03:00
parent 59a7105385
commit 9a838598a6
8 changed files with 82 additions and 76 deletions

View File

@ -101,7 +101,7 @@ boost::optional<int> MapObjectsEvaluator::getObjectValue(const CGObjectInstance
else if(obj->ID == Obj::SPELL_SCROLL)
{
auto scrollObject = dynamic_cast<const CGArtifact *>(obj);
auto spell = scrollObject->storedArtifact->getGivenSpellID().toSpell();
auto spell = scrollObject->storedArtifact->getScrollSpellID().toSpell();
if(spell)
{
switch(spell->getLevel())
@ -116,7 +116,7 @@ boost::optional<int> MapObjectsEvaluator::getObjectValue(const CGObjectInstance
}
}
else
logAi->warn("AI found spell scroll with invalid spell ID: %s", scrollObject->storedArtifact->getGivenSpellID());
logAi->warn("AI found spell scroll with invalid spell ID: %s", scrollObject->storedArtifact->getScrollSpellID());
}
return getObjectValue(obj->ID, obj->subID);

View File

@ -200,7 +200,7 @@ bool CHeroArtPlace::askToAssemble(const CGHeroInstance * hero, ArtifactPosition
assert(hero);
const auto art = hero->getArt(slot);
assert(art);
auto assemblyPossibilities = art->assemblyPossibilities(hero, ArtifactUtils::isSlotEquipment(slot));
auto assemblyPossibilities = ArtifactUtils::assemblyPossibilities(hero, art->getTypeId(), ArtifactUtils::isSlotEquipment(slot));
// If the artifact can be assembled, display dialog.
for(const auto * combination : assemblyPossibilities)
@ -359,11 +359,32 @@ void CHeroArtPlace::setArtifact(const CArtifactInstance *art)
image->enable();
image->setFrame(locked ? ArtifactID::ART_LOCK : art->artType->getIconIndex());
text = art->getEffectiveDescription(ourOwner->curHero);
text = art->getDescription();
// Display info about set
if(ourOwner && ourOwner->curHero && !art->canBeDisassembled())
{
for(const auto combinedArt : art->artType->constituentOf)
{
std::string artList;
text += "\n\n";
text += "{" + combinedArt->getNameTranslated() + "}";
int wornArtifacts = 0;
for(const auto part : *combinedArt->constituents)
{
if(art->artType->constituentOf.size() <= 1)
artList += "\n" + part->getNameTranslated();
if(ourOwner->curHero->hasArt(part->getId(), true))
wornArtifacts++;
}
text += " (" + boost::str(boost::format("%d") % wornArtifacts) + " / " +
boost::str(boost::format("%d") % combinedArt->constituents->size()) + ")" + artList;
}
}
if(art->artType->getId() == ArtifactID::SPELL_SCROLL)
{
int spellID = art->getGivenSpellID();
int spellID = art->getScrollSpellID();
if(spellID >= 0)
{
//add spell component info (used to provide a pic in r-click popup)
@ -1039,11 +1060,11 @@ void CCommanderArtPlace::setArtifact(const CArtifactInstance * art)
image->enable();
image->setFrame(art->artType->getIconIndex());
text = art->getEffectiveDescription();
text = art->getDescription();
if (art->artType->getId() == ArtifactID::SPELL_SCROLL)
{
int spellID = art->getGivenSpellID();
int spellID = art->getScrollSpellID();
if (spellID >= 0)
{
//add spell component info (used to provide a pic in r-click popup)

View File

@ -176,7 +176,7 @@ std::string CComponent::getDescription()
{
art.reset(CArtifactInstance::createScroll(SpellID(val)));
}
return art->getEffectiveDescription();
return art->getDescription();
}
case experience: return CGI->generaltexth->allTexts[241];
case spell: return (*CGI->spellh)[subtype]->getDescriptionTranslated(val);

View File

@ -837,7 +837,7 @@ void CArtifactInstance::init()
setNodeType(ARTIFACT_INSTANCE);
}
std::string CArtifactInstance::getEffectiveDescription(const CGHeroInstance * hero) const
std::string CArtifactInstance::getDescription() const
{
std::string text = artType->getDescriptionTranslated();
if (!vstd::contains(text, '{'))
@ -848,7 +848,7 @@ std::string CArtifactInstance::getEffectiveDescription(const CGHeroInstance * he
// we expect scroll description to be like this: This scroll contains the [spell name] spell which is added into your spell book for as long as you carry the scroll.
// so we want to replace text in [...] with a spell name
// however other language versions don't have name placeholder at all, so we have to be careful
SpellID spellID = getGivenSpellID();
SpellID spellID = getScrollSpellID();
size_t nameStart = text.find_first_of('[');
size_t nameEnd = text.find_first_of(']', nameStart);
if(spellID.getNum() >= 0)
@ -857,24 +857,6 @@ std::string CArtifactInstance::getEffectiveDescription(const CGHeroInstance * he
text = text.replace(nameStart, nameEnd - nameStart + 1, spellID.toSpell(VLC->spells())->getNameTranslated());
}
}
else if(hero && !artType->constituentOf.empty()) //display info about set
{
std::string artList;
auto * combinedArt = artType->constituentOf[0];
text += "\n\n";
text += "{" + combinedArt->getNameTranslated() + "}";
int wornArtifacts = 0;
for(auto * a : *combinedArt->constituents) //TODO: can the artifact be a part of more than one set?
{
artList += "\n" + a->getNameTranslated();
if (hero->hasArt(a->getId(), true))
wornArtifacts++;
}
text += " (" + boost::str(boost::format("%d") % wornArtifacts) + " / " +
boost::str(boost::format("%d") % combinedArt->constituents->size()) + ")" + artList;
//TODO: fancy colors and fonts for this text
}
return text;
}
@ -910,46 +892,6 @@ bool CArtifactInstance::canBeDisassembled() const
return artType->canBeDisassembled();
}
std::vector<const CArtifact *> CArtifactInstance::assemblyPossibilities(const CArtifactSet * h, bool equipped) const
{
std::vector<const CArtifact *> ret;
if(artType->constituents) //combined artifact already: no combining of combined artifacts... for now.
return ret;
for(const auto * artifact : artType->constituentOf)
{
assert(artifact->constituents);
bool possible = true;
for(const auto * constituent : *artifact->constituents) //check if all constituents are available
{
if(equipped)
{
// Search for equipped arts
if (!h->hasArt(constituent->getId(), true, false, false))
{
possible = false;
break;
}
}
else
{
// Search in backpack
if(!h->hasArtBackpack(constituent->getId()))
{
possible = false;
break;
}
}
}
if(possible)
ret.push_back(artifact);
}
return ret;
}
void CArtifactInstance::move(const ArtifactLocation & src, const ArtifactLocation & dst)
{
removeFrom(src);
@ -1022,7 +964,7 @@ void CArtifactInstance::deserializationFix()
setType(artType);
}
SpellID CArtifactInstance::getGivenSpellID() const
SpellID CArtifactInstance::getScrollSpellID() const
{
const auto b = getBonusLocalFirst(Selector::type()(Bonus::SPELL));
if(!b)
@ -1654,4 +1596,44 @@ DLL_LINKAGE bool ArtifactUtils::isBackpackFreeSlots(const CArtifactSet * target,
return target->artifactsInBackpack.size() + reqSlots <= backpackCap;
}
DLL_LINKAGE std::vector<const CArtifact*> ArtifactUtils::assemblyPossibilities(
const CArtifactSet * artSet, const ArtifactID & aid, bool equipped)
{
std::vector<const CArtifact*> arts;
const auto * art = aid.toArtifact();
if(art->canBeDisassembled())
return arts;
for(const auto artifact : art->constituentOf)
{
assert(artifact->constituents);
bool possible = true;
for(const auto constituent : *artifact->constituents) //check if all constituents are available
{
if(equipped)
{
// Search for equipped arts
if(!artSet->hasArt(constituent->getId(), true, false, false))
{
possible = false;
break;
}
}
else
{
// Search in backpack
if(!artSet->hasArtBackpack(constituent->getId()))
{
possible = false;
break;
}
}
}
if(possible)
arts.push_back(artifact);
}
return arts;
}
VCMI_LIB_NAMESPACE_END

View File

@ -153,8 +153,8 @@ public:
void deserializationFix();
void setType(CArtifact *Art);
std::string getEffectiveDescription(const CGHeroInstance *hero = nullptr) const;
SpellID getGivenSpellID() const; //to be used with scrolls (and similar arts), -1 if none
std::string getDescription() const;
SpellID getScrollSpellID() const; //to be used with scrolls (and similar arts), -1 if none
ArtifactID getTypeId() const;
bool canBePutAt(const ArtifactLocation & al, bool assumeDestRemoved = false) const; //forwards to the above one
@ -165,7 +165,6 @@ public:
/// of itself, additionally truth is returned for constituents of combined arts
virtual bool isPart(const CArtifactInstance *supposedPart) const;
std::vector<const CArtifact *> assemblyPossibilities(const CArtifactSet * h, bool equipped) const;
void move(const ArtifactLocation & src,const ArtifactLocation & dst);
template <typename Handler> void serialize(Handler &h, const int version)
@ -390,6 +389,7 @@ namespace ArtifactUtils
DLL_LINKAGE bool isSlotBackpack(const ArtifactPosition & slot);
DLL_LINKAGE bool isSlotEquipment(const ArtifactPosition & slot);
DLL_LINKAGE bool isBackpackFreeSlots(const CArtifactSet * target, const size_t reqSlots = 1);
DLL_LINKAGE std::vector<const CArtifact*> assemblyPossibilities(const CArtifactSet * artSet, const ArtifactID & aid, bool equipped);
}
VCMI_LIB_NAMESPACE_END

View File

@ -1316,7 +1316,7 @@ void CGArtifact::onHeroVisit(const CGHeroInstance * h) const
break;
case Obj::SPELL_SCROLL:
{
int spellID = storedArtifact->getGivenSpellID();
int spellID = storedArtifact->getScrollSpellID();
iw.components.emplace_back(Component::EComponentType::SPELL, spellID, 0, 0);
if(message.length())
iw.text << message;

View File

@ -280,7 +280,7 @@ void Inspector::updateProperties(CGArtifact * o)
CArtifactInstance * instance = o->storedArtifact;
if(instance)
{
SpellID spellId = instance->getGivenSpellID();
SpellID spellId = instance->getScrollSpellID();
if(spellId != -1)
{
auto * delegate = new InspectorDelegate;

View File

@ -730,7 +730,7 @@ void CGameHandler::endBattleConfirm(const BattleInfo * battleInfo)
{
iw.components.emplace_back(
Component::EComponentType::ARTIFACT, art->artType->getId(),
art->artType->getId() == ArtifactID::SPELL_SCROLL? art->getGivenSpellID() : 0, 0);
art->artType->getId() == ArtifactID::SPELL_SCROLL? art->getScrollSpellID() : 0, 0);
if (iw.components.size() >= 14)
{
sendAndApply(&iw);
@ -4057,8 +4057,11 @@ bool CGameHandler::assembleArtifacts (ObjectInstanceID heroID, ArtifactPosition
CArtifact * combinedArt = VLC->arth->objects[assembleTo];
if(!combinedArt->constituents)
COMPLAIN_RET("assembleArtifacts: Artifact being attempted to assemble is not a combined artifacts!");
if(!vstd::contains(destArtifact->assemblyPossibilities(hero, ArtifactUtils::isSlotEquipment(artifactSlot)), combinedArt))
if (!vstd::contains(ArtifactUtils::assemblyPossibilities(hero, destArtifact->getTypeId(),
ArtifactUtils::isSlotEquipment(artifactSlot)), combinedArt))
{
COMPLAIN_RET("assembleArtifacts: It's impossible to assemble requested artifact!");
}
if(ArtifactUtils::checkSpellbookIsNeeded(hero, assembleTo, artifactSlot))