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arts refactoring part1
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59a7105385
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@ -101,7 +101,7 @@ boost::optional<int> MapObjectsEvaluator::getObjectValue(const CGObjectInstance
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else if(obj->ID == Obj::SPELL_SCROLL)
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{
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auto scrollObject = dynamic_cast<const CGArtifact *>(obj);
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auto spell = scrollObject->storedArtifact->getGivenSpellID().toSpell();
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auto spell = scrollObject->storedArtifact->getScrollSpellID().toSpell();
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if(spell)
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{
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switch(spell->getLevel())
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@ -116,7 +116,7 @@ boost::optional<int> MapObjectsEvaluator::getObjectValue(const CGObjectInstance
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}
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}
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else
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logAi->warn("AI found spell scroll with invalid spell ID: %s", scrollObject->storedArtifact->getGivenSpellID());
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logAi->warn("AI found spell scroll with invalid spell ID: %s", scrollObject->storedArtifact->getScrollSpellID());
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}
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return getObjectValue(obj->ID, obj->subID);
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@ -200,7 +200,7 @@ bool CHeroArtPlace::askToAssemble(const CGHeroInstance * hero, ArtifactPosition
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assert(hero);
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const auto art = hero->getArt(slot);
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assert(art);
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auto assemblyPossibilities = art->assemblyPossibilities(hero, ArtifactUtils::isSlotEquipment(slot));
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auto assemblyPossibilities = ArtifactUtils::assemblyPossibilities(hero, art->getTypeId(), ArtifactUtils::isSlotEquipment(slot));
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// If the artifact can be assembled, display dialog.
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for(const auto * combination : assemblyPossibilities)
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@ -359,11 +359,32 @@ void CHeroArtPlace::setArtifact(const CArtifactInstance *art)
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image->enable();
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image->setFrame(locked ? ArtifactID::ART_LOCK : art->artType->getIconIndex());
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text = art->getEffectiveDescription(ourOwner->curHero);
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text = art->getDescription();
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// Display info about set
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if(ourOwner && ourOwner->curHero && !art->canBeDisassembled())
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{
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for(const auto combinedArt : art->artType->constituentOf)
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{
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std::string artList;
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text += "\n\n";
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text += "{" + combinedArt->getNameTranslated() + "}";
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int wornArtifacts = 0;
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for(const auto part : *combinedArt->constituents)
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{
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if(art->artType->constituentOf.size() <= 1)
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artList += "\n" + part->getNameTranslated();
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if(ourOwner->curHero->hasArt(part->getId(), true))
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wornArtifacts++;
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}
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text += " (" + boost::str(boost::format("%d") % wornArtifacts) + " / " +
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boost::str(boost::format("%d") % combinedArt->constituents->size()) + ")" + artList;
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}
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}
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if(art->artType->getId() == ArtifactID::SPELL_SCROLL)
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{
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int spellID = art->getGivenSpellID();
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int spellID = art->getScrollSpellID();
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if(spellID >= 0)
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{
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//add spell component info (used to provide a pic in r-click popup)
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@ -1039,11 +1060,11 @@ void CCommanderArtPlace::setArtifact(const CArtifactInstance * art)
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image->enable();
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image->setFrame(art->artType->getIconIndex());
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text = art->getEffectiveDescription();
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text = art->getDescription();
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if (art->artType->getId() == ArtifactID::SPELL_SCROLL)
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{
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int spellID = art->getGivenSpellID();
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int spellID = art->getScrollSpellID();
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if (spellID >= 0)
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{
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//add spell component info (used to provide a pic in r-click popup)
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@ -176,7 +176,7 @@ std::string CComponent::getDescription()
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{
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art.reset(CArtifactInstance::createScroll(SpellID(val)));
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}
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return art->getEffectiveDescription();
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return art->getDescription();
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}
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case experience: return CGI->generaltexth->allTexts[241];
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case spell: return (*CGI->spellh)[subtype]->getDescriptionTranslated(val);
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@ -837,7 +837,7 @@ void CArtifactInstance::init()
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setNodeType(ARTIFACT_INSTANCE);
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}
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std::string CArtifactInstance::getEffectiveDescription(const CGHeroInstance * hero) const
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std::string CArtifactInstance::getDescription() const
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{
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std::string text = artType->getDescriptionTranslated();
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if (!vstd::contains(text, '{'))
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@ -848,7 +848,7 @@ std::string CArtifactInstance::getEffectiveDescription(const CGHeroInstance * he
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// we expect scroll description to be like this: This scroll contains the [spell name] spell which is added into your spell book for as long as you carry the scroll.
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// so we want to replace text in [...] with a spell name
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// however other language versions don't have name placeholder at all, so we have to be careful
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SpellID spellID = getGivenSpellID();
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SpellID spellID = getScrollSpellID();
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size_t nameStart = text.find_first_of('[');
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size_t nameEnd = text.find_first_of(']', nameStart);
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if(spellID.getNum() >= 0)
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@ -857,24 +857,6 @@ std::string CArtifactInstance::getEffectiveDescription(const CGHeroInstance * he
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text = text.replace(nameStart, nameEnd - nameStart + 1, spellID.toSpell(VLC->spells())->getNameTranslated());
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}
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}
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else if(hero && !artType->constituentOf.empty()) //display info about set
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{
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std::string artList;
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auto * combinedArt = artType->constituentOf[0];
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text += "\n\n";
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text += "{" + combinedArt->getNameTranslated() + "}";
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int wornArtifacts = 0;
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for(auto * a : *combinedArt->constituents) //TODO: can the artifact be a part of more than one set?
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{
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artList += "\n" + a->getNameTranslated();
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if (hero->hasArt(a->getId(), true))
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wornArtifacts++;
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}
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text += " (" + boost::str(boost::format("%d") % wornArtifacts) + " / " +
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boost::str(boost::format("%d") % combinedArt->constituents->size()) + ")" + artList;
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//TODO: fancy colors and fonts for this text
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}
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return text;
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}
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@ -910,46 +892,6 @@ bool CArtifactInstance::canBeDisassembled() const
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return artType->canBeDisassembled();
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}
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std::vector<const CArtifact *> CArtifactInstance::assemblyPossibilities(const CArtifactSet * h, bool equipped) const
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{
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std::vector<const CArtifact *> ret;
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if(artType->constituents) //combined artifact already: no combining of combined artifacts... for now.
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return ret;
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for(const auto * artifact : artType->constituentOf)
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{
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assert(artifact->constituents);
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bool possible = true;
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for(const auto * constituent : *artifact->constituents) //check if all constituents are available
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{
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if(equipped)
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{
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// Search for equipped arts
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if (!h->hasArt(constituent->getId(), true, false, false))
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{
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possible = false;
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break;
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}
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}
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else
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{
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// Search in backpack
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if(!h->hasArtBackpack(constituent->getId()))
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{
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possible = false;
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break;
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}
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}
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}
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if(possible)
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ret.push_back(artifact);
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}
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return ret;
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}
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void CArtifactInstance::move(const ArtifactLocation & src, const ArtifactLocation & dst)
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{
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removeFrom(src);
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@ -1022,7 +964,7 @@ void CArtifactInstance::deserializationFix()
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setType(artType);
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}
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SpellID CArtifactInstance::getGivenSpellID() const
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SpellID CArtifactInstance::getScrollSpellID() const
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{
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const auto b = getBonusLocalFirst(Selector::type()(Bonus::SPELL));
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if(!b)
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@ -1654,4 +1596,44 @@ DLL_LINKAGE bool ArtifactUtils::isBackpackFreeSlots(const CArtifactSet * target,
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return target->artifactsInBackpack.size() + reqSlots <= backpackCap;
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}
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DLL_LINKAGE std::vector<const CArtifact*> ArtifactUtils::assemblyPossibilities(
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const CArtifactSet * artSet, const ArtifactID & aid, bool equipped)
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{
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std::vector<const CArtifact*> arts;
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const auto * art = aid.toArtifact();
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if(art->canBeDisassembled())
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return arts;
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for(const auto artifact : art->constituentOf)
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{
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assert(artifact->constituents);
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bool possible = true;
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for(const auto constituent : *artifact->constituents) //check if all constituents are available
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{
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if(equipped)
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{
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// Search for equipped arts
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if(!artSet->hasArt(constituent->getId(), true, false, false))
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{
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possible = false;
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break;
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}
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}
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else
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{
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// Search in backpack
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if(!artSet->hasArtBackpack(constituent->getId()))
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{
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possible = false;
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break;
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}
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}
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}
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if(possible)
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arts.push_back(artifact);
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}
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return arts;
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}
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VCMI_LIB_NAMESPACE_END
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@ -153,8 +153,8 @@ public:
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void deserializationFix();
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void setType(CArtifact *Art);
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std::string getEffectiveDescription(const CGHeroInstance *hero = nullptr) const;
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SpellID getGivenSpellID() const; //to be used with scrolls (and similar arts), -1 if none
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std::string getDescription() const;
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SpellID getScrollSpellID() const; //to be used with scrolls (and similar arts), -1 if none
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ArtifactID getTypeId() const;
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bool canBePutAt(const ArtifactLocation & al, bool assumeDestRemoved = false) const; //forwards to the above one
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@ -165,7 +165,6 @@ public:
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/// of itself, additionally truth is returned for constituents of combined arts
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virtual bool isPart(const CArtifactInstance *supposedPart) const;
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std::vector<const CArtifact *> assemblyPossibilities(const CArtifactSet * h, bool equipped) const;
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void move(const ArtifactLocation & src,const ArtifactLocation & dst);
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template <typename Handler> void serialize(Handler &h, const int version)
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@ -390,6 +389,7 @@ namespace ArtifactUtils
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DLL_LINKAGE bool isSlotBackpack(const ArtifactPosition & slot);
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DLL_LINKAGE bool isSlotEquipment(const ArtifactPosition & slot);
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DLL_LINKAGE bool isBackpackFreeSlots(const CArtifactSet * target, const size_t reqSlots = 1);
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DLL_LINKAGE std::vector<const CArtifact*> assemblyPossibilities(const CArtifactSet * artSet, const ArtifactID & aid, bool equipped);
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}
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VCMI_LIB_NAMESPACE_END
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@ -1316,7 +1316,7 @@ void CGArtifact::onHeroVisit(const CGHeroInstance * h) const
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break;
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case Obj::SPELL_SCROLL:
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{
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int spellID = storedArtifact->getGivenSpellID();
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int spellID = storedArtifact->getScrollSpellID();
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iw.components.emplace_back(Component::EComponentType::SPELL, spellID, 0, 0);
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if(message.length())
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iw.text << message;
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@ -280,7 +280,7 @@ void Inspector::updateProperties(CGArtifact * o)
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CArtifactInstance * instance = o->storedArtifact;
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if(instance)
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{
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SpellID spellId = instance->getGivenSpellID();
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SpellID spellId = instance->getScrollSpellID();
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if(spellId != -1)
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{
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auto * delegate = new InspectorDelegate;
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@ -730,7 +730,7 @@ void CGameHandler::endBattleConfirm(const BattleInfo * battleInfo)
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{
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iw.components.emplace_back(
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Component::EComponentType::ARTIFACT, art->artType->getId(),
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art->artType->getId() == ArtifactID::SPELL_SCROLL? art->getGivenSpellID() : 0, 0);
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art->artType->getId() == ArtifactID::SPELL_SCROLL? art->getScrollSpellID() : 0, 0);
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if (iw.components.size() >= 14)
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{
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sendAndApply(&iw);
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@ -4057,8 +4057,11 @@ bool CGameHandler::assembleArtifacts (ObjectInstanceID heroID, ArtifactPosition
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CArtifact * combinedArt = VLC->arth->objects[assembleTo];
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if(!combinedArt->constituents)
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COMPLAIN_RET("assembleArtifacts: Artifact being attempted to assemble is not a combined artifacts!");
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if(!vstd::contains(destArtifact->assemblyPossibilities(hero, ArtifactUtils::isSlotEquipment(artifactSlot)), combinedArt))
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if (!vstd::contains(ArtifactUtils::assemblyPossibilities(hero, destArtifact->getTypeId(),
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ArtifactUtils::isSlotEquipment(artifactSlot)), combinedArt))
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{
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COMPLAIN_RET("assembleArtifacts: It's impossible to assemble requested artifact!");
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}
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if(ArtifactUtils::checkSpellbookIsNeeded(hero, assembleTo, artifactSlot))
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