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Compile fixes.
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@ -1158,7 +1158,7 @@ void CPlayerInterface::battlefieldPrepared(int battlefieldType, std::vector<CObs
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{
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}
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void CPlayerInterface::battleStacksHealedRes(const std::vector<std::pair<ui32, ui32>> & healedStacks)
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void CPlayerInterface::battleStacksHealedRes(const std::vector<std::pair<ui32, ui32> > & healedStacks)
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{
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for(int b=0; b<healedStacks.size(); ++b)
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{
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@ -1852,4 +1852,4 @@ void SystemOptions::apply()
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CGI->musich->setVolume(musicVolume);
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CGI->soundh->setVolume(soundVolume);
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settingsChanged();
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}
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}
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