1
0
mirror of https://github.com/vcmi/vcmi.git synced 2025-06-23 00:28:08 +02:00

Compile fixes.

This commit is contained in:
Frank Zago
2009-08-06 05:08:17 +00:00
parent 507597301f
commit 9aca713050
5 changed files with 6 additions and 6 deletions

View File

@ -192,7 +192,7 @@ public:
void battleStacksAttacked(std::set<BattleStackAttacked> & bsa);
void battleStart(CCreatureSet *army1, CCreatureSet *army2, int3 tile, CGHeroInstance *hero1, CGHeroInstance *hero2, bool side); //called by engine when battle starts; side=0 - left, side=1 - right
void battlefieldPrepared(int battlefieldType, std::vector<CObstacle*> obstacles); //called when battlefield is prepared, prior the battle beginning
void battleStacksHealedRes(const std::vector<std::pair<ui32, ui32>> & healedStacks); //called when stacks are healed / resurrected
void battleStacksHealedRes(const std::vector<std::pair<ui32, ui32> > & healedStacks); //called when stacks are healed / resurrected
//-------------//