From 9acd436a09b90b2c7823b3dca3534facb2485307 Mon Sep 17 00:00:00 2001 From: Ivan Savenko Date: Sun, 14 Jan 2024 15:51:49 +0200 Subject: [PATCH] Review suggestion --- Mods/vcmi/config/vcmi/english.json | 2 -- config/bonuses.json | 7 ------- docs/modders/Bonus/Bonus_Types.md | 2 +- 3 files changed, 1 insertion(+), 10 deletions(-) diff --git a/Mods/vcmi/config/vcmi/english.json b/Mods/vcmi/config/vcmi/english.json index db1ab3c05..4098fb24f 100644 --- a/Mods/vcmi/config/vcmi/english.json +++ b/Mods/vcmi/config/vcmi/english.json @@ -333,8 +333,6 @@ "vcmi.stackExperience.rank.9" : "Master", "vcmi.stackExperience.rank.10" : "Ace", - "core.bonus.ACCURATE_SHOT.name": "Accurate Shot", - "core.bonus.ACCURATE_SHOT.description": "Has (${val}% - penalties) extra kills chance", "core.bonus.ADDITIONAL_ATTACK.name": "Double Strike", "core.bonus.ADDITIONAL_ATTACK.description": "Attacks twice", "core.bonus.ADDITIONAL_RETALIATION.name": "Additional retaliations", diff --git a/config/bonuses.json b/config/bonuses.json index 8a3ecca59..350ec5d5a 100644 --- a/config/bonuses.json +++ b/config/bonuses.json @@ -3,13 +3,6 @@ // LEVEL_SPELL_IMMUNITY { - "ACCURATE_SHOT": - { - "graphics": - { - "icon": "zvs/Lib1.res/E_DIST" - } - }, "ADDITIONAL_ATTACK": { "graphics": diff --git a/docs/modders/Bonus/Bonus_Types.md b/docs/modders/Bonus/Bonus_Types.md index 0aaddfd4e..7452aa448 100644 --- a/docs/modders/Bonus/Bonus_Types.md +++ b/docs/modders/Bonus/Bonus_Types.md @@ -745,7 +745,7 @@ Affected unit will kill additional units after attack. Used for Death stare (Mig - for deathStareCommander: number of creatures to kill, total amount of killed creatures is (attacker level / defender level) \* val - for all other subtypes: chance to kill, counted separately for each unit in attacking stack, percentage. At most (stack size \* chance) units can be killed at once, rounded up - addInfo: - - SpellID to be used as hit effect. If not set - 'deathStare' spell will be used + - SpellID to be used as hit effect. If not set - 'deathStare' spell will be used. If set to "accurateShot" battle log messages will use alternative description ### SPECIAL_CRYSTAL_GENERATION