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mirror of https://github.com/vcmi/vcmi.git synced 2025-02-03 13:01:33 +02:00
This commit is contained in:
Michał W. Urbańczyk 2010-05-31 20:38:14 +00:00
parent abf54deaa3
commit 9af18cf487
3 changed files with 10 additions and 3 deletions

View File

@ -43,6 +43,7 @@
#include <cstdlib>
#include "../lib/NetPacks.h"
#include "CMessage.h"
#include "../hch/CObjectHandler.h"
#ifdef _WIN32
#include "SDL_syswm.h"
@ -421,6 +422,11 @@ void processCommand(const std::string &message)
{
gOnlyAI = true;
}
else if(cn == "mp" && adventureInt)
{
if(const CGHeroInstance *h = dynamic_cast<const CGHeroInstance *>(adventureInt->selection))
tlog0 << h->movement << "; max: " << h->maxMovePoints(true) << "/" << h->maxMovePoints(false) << std::endl;
}
else if(client && client->serv && client->serv->connected) //send to server
{
PlayerMessage pm(LOCPLINT->playerID,message);

View File

@ -1776,7 +1776,7 @@ int CGameState::getMovementCost(const CGHeroInstance *h, const int3 &src, const
//get basic cost
int ret = h->getTileCost(d,s);
if(d.blocked)
if(d.blocked && h->hasBonusOfType(Bonus::FLYING_MOVEMENT))
{
bool freeFlying = h->getBonusesCount(Selector::typeSybtype(Bonus::FLYING_MOVEMENT, 1)) > 0;

View File

@ -420,8 +420,9 @@ public:
bool operator()(const Bonus &bonus) const
{
return !turnsRequested
|| ( bonus.turnsRemain > turnsRequested && bonus.duration == Bonus::N_TURNS);
return turnsRequested <= 0 //every present effect will last zero (or "less") turns
|| !(bonus.duration & Bonus::N_TURNS) //so do every not expriing after N-turns effect
|| bonus.turnsRemain > turnsRequested;
}
CWillLastTurns& operator()(const int &setVal)
{