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Added palette colors for neutral "player" (Thx to Dru). Support for using them via blueToPlayersAdv(surface, 255).
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@ -1514,11 +1514,12 @@ void CPlayerInterface::openHeroWindow(const CGHeroInstance *hero)
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void CPlayerInterface::heroArtifactSetChanged(const CGHeroInstance*hero)
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{
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boost::unique_lock<boost::recursive_mutex> un(*pim);
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if(adventureInt->heroWindow->curHero)
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if(adventureInt->heroWindow->curHero) //hero window is opened
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{
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adventureInt->heroWindow->deactivate();
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adventureInt->heroWindow->setHero(adventureInt->heroWindow->curHero);
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adventureInt->heroWindow->activate();
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return;
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}
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CExchangeWindow* cew = dynamic_cast<CExchangeWindow*>(listInt.front());
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if(cew) //exchange window is open
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@ -117,6 +117,19 @@ void Graphics::loadPaletteAndColors()
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col.unused = pals[startPoint++];
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playerColorPalette[i] = col;
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}
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neutralColorPalette = new SDL_Color[32];
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std::ifstream ncp;
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ncp.open("config/NEUTRAL.PAL", std::ios::binary);
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for(int i=0; i<32; ++i)
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{
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ncp.read((char*)&neutralColorPalette[i].r,1);
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ncp.read((char*)&neutralColorPalette[i].g,1);
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ncp.read((char*)&neutralColorPalette[i].b,1);
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ncp.read((char*)&neutralColorPalette[i].unused,1);
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}
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//colors initialization
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int3 kolory[] = {int3(0xff,0,0),int3(0x31,0x52,0xff),int3(0x9c,0x73,0x52),int3(0x42,0x94,0x29),
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int3(0xff,0x84,0x0),int3(0x8c,0x29,0xa5),int3(0x09,0x9c,0xa5),int3(0xc6,0x7b,0x8c)};
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@ -472,9 +485,24 @@ void Graphics::blueToPlayersAdv(SDL_Surface * sur, int player)
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return;
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if(sur->format->BitsPerPixel == 8)
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{
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SDL_Color *palette = NULL;
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if(player < PLAYER_LIMIT)
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{
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palette = playerColorPalette + 32*player;
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}
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else if(player == 255)
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{
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palette = neutralColorPalette;
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}
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else
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{
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tlog1 << "Wrong player id in blueToPlayersAdv (" << player << ")!\n";
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return;
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}
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for(int i=0; i<32; ++i)
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{
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sur->format->palette->colors[224+i] = playerColorPalette[32*player+i];
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sur->format->palette->colors[224+i] = palette[i];
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}
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}
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else if(sur->format->BitsPerPixel == 24) //should never happen in general
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@ -28,6 +28,8 @@ public:
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SDL_Color * playerColors; //array [8]
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SDL_Color * neutralColor;
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SDL_Color * playerColorPalette; //palette to make interface colors good - array of size [256]
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SDL_Color * neutralColorPalette;
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SDL_Surface * hInfo, *tInfo; //hero and town infobox bgs
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SDL_Surface *heroInGarrison; //icon for town infobox
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std::vector<std::pair<int, int> > slotsPos; //creature slot positions in infoboxes
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BIN
config/NEUTRAL.PAL
Normal file
BIN
config/NEUTRAL.PAL
Normal file
Binary file not shown.
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