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https://github.com/vcmi/vcmi.git
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IVCMIDirs::userExtractedPath() created
This commit is contained in:
parent
6130776fe4
commit
9b3cab1181
client
lib
mapeditor/resourceExtractor
@ -638,7 +638,7 @@ void processCommand(const std::string &message)
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std::cout << "Command accepted.\t";
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const bfs::path outPath =
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VCMIDirs::get().userCachePath() / "extracted";
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VCMIDirs::get().userExtractedPath();
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bfs::create_directories(outPath);
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@ -671,7 +671,7 @@ void processCommand(const std::string &message)
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std::cout << "Command accepted.\t";
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const bfs::path outPath =
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VCMIDirs::get().userCachePath() / "extracted" / "configuration";
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VCMIDirs::get().userExtractedPath() / "configuration";
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bfs::create_directories(outPath);
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@ -712,7 +712,7 @@ void processCommand(const std::string &message)
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std::cout << "Command accepted.\t";
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const bfs::path outPath =
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VCMIDirs::get().userCachePath() / "extracted" / "scripts";
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VCMIDirs::get().userExtractedPath() / "scripts";
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bfs::create_directories(outPath);
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@ -735,7 +735,7 @@ void processCommand(const std::string &message)
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std::cout << "Command accepted.\t";
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const bfs::path outPath =
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VCMIDirs::get().userCachePath() / "extracted";
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VCMIDirs::get().userExtractedPath();
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auto list = CResourceHandler::get()->getFilteredFiles([](const ResourceID & ident)
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{
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@ -851,7 +851,7 @@ void processCommand(const std::string &message)
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readed >> URI;
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std::unique_ptr<CAnimation> anim = make_unique<CAnimation>(URI);
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anim->preload();
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anim->exportBitmaps(VCMIDirs::get().userCachePath() / "extracted");
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anim->exportBitmaps(VCMIDirs::get().userExtractedPath());
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}
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else if(cn == "extract")
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{
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@ -860,7 +860,7 @@ void processCommand(const std::string &message)
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if (CResourceHandler::get()->existsResource(ResourceID(URI)))
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{
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const bfs::path outPath = VCMIDirs::get().userCachePath() / "extracted" / URI;
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const bfs::path outPath = VCMIDirs::get().userExtractedPath() / URI;
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auto data = CResourceHandler::get()->load(ResourceID(URI))->readAll();
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@ -23,6 +23,8 @@ bfs::path IVCMIDirs::userLogsPath() const { return userCachePath(); }
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bfs::path IVCMIDirs::userSavePath() const { return userDataPath() / "Saves"; }
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bfs::path IVCMIDirs::userExtractedPath() const { return userCachePath() / "extracted"; }
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bfs::path IVCMIDirs::fullLibraryPath(const std::string &desiredFolder, const std::string &baseLibName) const
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{
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return libraryPath() / desiredFolder / libraryName(baseLibName);
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@ -36,15 +38,16 @@ std::string IVCMIDirs::genHelpString() const
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const auto gdStringA = boost::algorithm::join(tempVec, ":");
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return
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" game data: " + gdStringA + "\n"
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" libraries: " + libraryPath().string() + "\n"
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" server: " + serverPath().string() + "\n"
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" game data: " + gdStringA + "\n"
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" libraries: " + libraryPath().string() + "\n"
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" server: " + serverPath().string() + "\n"
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"\n"
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" user data: " + userDataPath().string() + "\n"
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" user cache: " + userCachePath().string() + "\n"
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" user config: " + userConfigPath().string() + "\n"
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" user logs: " + userLogsPath().string() + "\n"
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" user saves: " + userSavePath().string() + "\n"; // Should end without new-line?
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" user data: " + userDataPath().string() + "\n"
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" user cache: " + userCachePath().string() + "\n"
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" user config: " + userConfigPath().string() + "\n"
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" user logs: " + userLogsPath().string() + "\n"
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" user saves: " + userSavePath().string() + "\n";
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" user extracted: " + userExtractedPath().string() + "\n"; // Should end without new-line?
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}
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void IVCMIDirs::init()
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@ -148,24 +151,24 @@ bool StartBatchCopyDataProgram(
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class VCMIDirsWIN32 final : public IVCMIDirs
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{
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public:
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boost::filesystem::path userDataPath() const override;
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boost::filesystem::path userCachePath() const override;
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boost::filesystem::path userConfigPath() const override;
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bfs::path userDataPath() const override;
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bfs::path userCachePath() const override;
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bfs::path userConfigPath() const override;
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std::vector<boost::filesystem::path> dataPaths() const override;
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std::vector<bfs::path> dataPaths() const override;
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boost::filesystem::path clientPath() const override;
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boost::filesystem::path serverPath() const override;
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bfs::path clientPath() const override;
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bfs::path serverPath() const override;
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boost::filesystem::path libraryPath() const override;
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boost::filesystem::path binaryPath() const override;
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bfs::path libraryPath() const override;
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bfs::path binaryPath() const override;
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std::string libraryName(const std::string& basename) const override;
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void init() override;
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protected:
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boost::filesystem::path oldUserDataPath() const;
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boost::filesystem::path oldUserSavePath() const;
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bfs::path oldUserDataPath() const;
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bfs::path oldUserSavePath() const;
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};
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void VCMIDirsWIN32::init()
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@ -355,8 +358,8 @@ std::string VCMIDirsWIN32::libraryName(const std::string& basename) const { retu
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class IVCMIDirsUNIX : public IVCMIDirs
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{
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public:
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boost::filesystem::path clientPath() const override;
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boost::filesystem::path serverPath() const override;
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bfs::path clientPath() const override;
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bfs::path serverPath() const override;
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virtual bool developmentMode() const;
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};
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@ -427,14 +430,14 @@ bfs::path VCMIDirsIOS::binaryPath() const { return {iOS_utils::bundlePath()}; }
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class VCMIDirsOSX final : public VCMIDirsApple
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{
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public:
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boost::filesystem::path userDataPath() const override;
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boost::filesystem::path userCachePath() const override;
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boost::filesystem::path userLogsPath() const override;
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bfs::path userDataPath() const override;
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bfs::path userCachePath() const override;
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bfs::path userLogsPath() const override;
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std::vector<boost::filesystem::path> dataPaths() const override;
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std::vector<bfs::path> dataPaths() const override;
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boost::filesystem::path libraryPath() const override;
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boost::filesystem::path binaryPath() const override;
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bfs::path libraryPath() const override;
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bfs::path binaryPath() const override;
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void init() override;
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};
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@ -464,12 +467,12 @@ void VCMIDirsOSX::init()
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for (bfs::directory_iterator file(from); file != bfs::directory_iterator(); ++file)
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{
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const boost::filesystem::path& srcFilePath = file->path();
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const boost::filesystem::path dstFilePath = to / srcFilePath.filename();
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const bfs::path& srcFilePath = file->path();
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const bfs::path dstFilePath = to / srcFilePath.filename();
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// TODO: Aplication should ask user what to do when file exists:
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// replace/ignore/stop process/replace all/ignore all
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if (!boost::filesystem::exists(dstFilePath))
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if (!bfs::exists(dstFilePath))
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bfs::rename(srcFilePath, dstFilePath);
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}
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@ -526,14 +529,14 @@ bfs::path VCMIDirsOSX::binaryPath() const { return "."; }
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class VCMIDirsXDG : public IVCMIDirsUNIX
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{
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public:
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boost::filesystem::path userDataPath() const override;
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boost::filesystem::path userCachePath() const override;
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boost::filesystem::path userConfigPath() const override;
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bfs::path userDataPath() const override;
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bfs::path userCachePath() const override;
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bfs::path userConfigPath() const override;
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std::vector<boost::filesystem::path> dataPaths() const override;
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std::vector<bfs::path> dataPaths() const override;
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boost::filesystem::path libraryPath() const override;
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boost::filesystem::path binaryPath() const override;
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bfs::path libraryPath() const override;
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bfs::path binaryPath() const override;
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std::string libraryName(const std::string& basename) const override;
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};
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@ -29,6 +29,9 @@ public:
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// Path to saved games
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virtual boost::filesystem::path userSavePath() const;
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// Path to "extracted" directory, used to temporarily hold extracted Original H3 files
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virtual boost::filesystem::path userExtractedPath() const;
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// Paths to global system-wide data directories. First items have higher priority
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virtual std::vector<boost::filesystem::path> dataPaths() const = 0;
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@ -236,7 +236,7 @@ void CArchiveLoader::extractToFolder(const std::string & outputSubFolder, const
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bfs::path createExtractedFilePath(const std::string & outputSubFolder, const std::string & entryName)
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{
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bfs::path extractionFolderPath = VCMIDirs::get().userCachePath() / "extracted" / outputSubFolder;
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bfs::path extractionFolderPath = VCMIDirs::get().userExtractedPath() / outputSubFolder;
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bfs::path extractedFilePath = extractionFolderPath / entryName;
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bfs::create_directories(extractionFolderPath);
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@ -29,7 +29,7 @@ void doConvertPcxToPng(bool deleteOriginals)
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{
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std::string filename;
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bfs::path imagesPath = VCMIDirs::get().userCachePath() / "extracted" / "IMAGES";
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bfs::path imagesPath = VCMIDirs::get().userExtractedPath() / "IMAGES";
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bfs::directory_iterator end_iter;
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for(bfs::directory_iterator dir_itr(imagesPath); dir_itr != end_iter; ++dir_itr)
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@ -68,7 +68,7 @@ void splitDefFile(const std::string & fileName, const bfs::path & spritesPath, b
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{
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std::unique_ptr<Animation> anim = make_unique<Animation>(fileName);
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anim->preload();
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anim->exportBitmaps(pathToQString(VCMIDirs::get().userCachePath() / "extracted"));
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anim->exportBitmaps(pathToQString(VCMIDirs::get().userExtractedPath()));
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if(deleteOriginals)
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bfs::remove(spritesPath / fileName);
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@ -82,8 +82,7 @@ void splitDefFile(const std::string & fileName, const bfs::path & spritesPath, b
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// hero speciality small icons, hero speciality large icons)
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void splitDefFiles(bool deleteOriginals)
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{
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bfs::path extractedPath = VCMIDirs::get().userDataPath() / "extracted";
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bfs::path spritesPath = extractedPath / "SPRITES";
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bfs::path spritesPath = VCMIDirs::get().userExtractedPath() / "SPRITES";
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for(std::string defFilename : {"TwCrPort.def", "CPRSMALL.def", "FlagPort.def", "ITPA.def", "ITPt.def", "Un32.def", "Un44.def"})
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splitDefFile(defFilename, spritesPath, deleteOriginals);
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