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mirror of https://github.com/vcmi/vcmi.git synced 2025-11-25 22:42:04 +02:00

Merge remote-tracking branch 'upstream/develop' into battle-dialog

This commit is contained in:
nordsoft
2022-11-15 23:08:20 +04:00
54 changed files with 555 additions and 262 deletions

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@@ -3928,10 +3928,101 @@ bool CGameHandler::moveArtifact(const ArtifactLocation &al1, const ArtifactLocat
moveArtifact(dst, ArtifactLocation(dst.artHolder, ArtifactPosition(
(si32)dst.getHolderArtSet()->artifactsInBackpack.size() + GameConstants::BACKPACK_START)));
}
auto hero = boost::get<ConstTransitivePtr<CGHeroInstance>>(dst.artHolder);
if(ArtifactUtils::checkSpellbookIsNeeded(hero, srcArtifact->artType->id, dst.slot))
giveHeroNewArtifact(hero, VLC->arth->objects[ArtifactID::SPELLBOOK], ArtifactPosition::SPELLBOOK);
MoveArtifact ma;
ma.src = src;
ma.dst = dst;
MoveArtifact ma(&src, &dst);
sendAndApply(&ma);
return true;
}
bool CGameHandler::bulkMoveArtifacts(ObjectInstanceID srcHero, ObjectInstanceID dstHero, bool swap)
{
// Make sure exchange is even possible between the two heroes.
if(!isAllowedExchange(srcHero, dstHero))
COMPLAIN_RET("That heroes cannot make any exchange!");
auto psrcHero = getHero(srcHero);
auto pdstHero = getHero(dstHero);
if((!psrcHero) || (!pdstHero))
COMPLAIN_RET("bulkMoveArtifacts: wrong hero's ID");
BulkMoveArtifacts ma(static_cast<ConstTransitivePtr<CGHeroInstance>>(psrcHero),
static_cast<ConstTransitivePtr<CGHeroInstance>>(pdstHero), swap);
auto & slotsSrcDst = ma.artsPack0;
auto & slotsDstSrc = ma.artsPack1;
if(swap)
{
auto moveArtsWorn = [this](const CGHeroInstance * srcHero, const CGHeroInstance * dstHero,
std::vector<BulkMoveArtifacts::LinkedSlots> & slots) -> void
{
for(auto & artifact : srcHero->artifactsWorn)
{
if(artifact.second.locked)
continue;
if(!ArtifactUtils::isArtRemovable(artifact))
continue;
slots.push_back(BulkMoveArtifacts::LinkedSlots(artifact.first, artifact.first));
auto art = artifact.second.getArt();
assert(art);
if(ArtifactUtils::checkSpellbookIsNeeded(dstHero, art->artType->id, artifact.first))
giveHeroNewArtifact(dstHero, VLC->arth->objects[ArtifactID::SPELLBOOK], ArtifactPosition::SPELLBOOK);
}
};
auto moveArtsInBackpack = [](const CGHeroInstance * pHero,
std::vector<BulkMoveArtifacts::LinkedSlots> & slots) -> void
{
for(auto & slotInfo : pHero->artifactsInBackpack)
{
auto slot = pHero->getArtPos(slotInfo.artifact);
slots.push_back(BulkMoveArtifacts::LinkedSlots(slot, slot));
}
};
// Move over artifacts that are worn srcHero -> dstHero
moveArtsWorn(psrcHero, pdstHero, slotsSrcDst);
// Move over artifacts that are worn dstHero -> srcHero
moveArtsWorn(pdstHero, psrcHero, slotsDstSrc);
// Move over artifacts that are in backpack srcHero -> dstHero
moveArtsInBackpack(psrcHero, slotsSrcDst);
// Move over artifacts that are in backpack dstHero -> srcHero
moveArtsInBackpack(pdstHero, slotsDstSrc);
}
else
{
// Temporary fitting set for artifacts. Used to select available slots before sending data.
CArtifactFittingSet artFittingSet(pdstHero->bearerType());
artFittingSet.artifactsInBackpack = pdstHero->artifactsInBackpack;
artFittingSet.artifactsWorn = pdstHero->artifactsWorn;
auto moveArtifact = [this, &artFittingSet, &slotsSrcDst](const CArtifactInstance * artifact,
ArtifactPosition srcSlot, const CGHeroInstance * pdstHero) -> void
{
assert(artifact);
auto dstSlot = ArtifactUtils::getArtifactDstPosition(artifact, &artFittingSet, pdstHero->bearerType());
artFittingSet.putArtifact(dstSlot, static_cast<ConstTransitivePtr<CArtifactInstance>>(artifact));
slotsSrcDst.push_back(BulkMoveArtifacts::LinkedSlots(srcSlot, dstSlot));
if(ArtifactUtils::checkSpellbookIsNeeded(pdstHero, artifact->artType->id, dstSlot))
giveHeroNewArtifact(pdstHero, VLC->arth->objects[ArtifactID::SPELLBOOK], ArtifactPosition::SPELLBOOK);
};
// Move over artifacts that are worn
for(auto & artInfo : psrcHero->artifactsWorn)
{
if(ArtifactUtils::isArtRemovable(artInfo))
{
moveArtifact(psrcHero->getArt(artInfo.first), artInfo.first, pdstHero);
}
}
// Move over artifacts that are in backpack
for(auto & slotInfo : psrcHero->artifactsInBackpack)
{
moveArtifact(psrcHero->getArt(psrcHero->getArtPos(slotInfo.artifact)), psrcHero->getArtPos(slotInfo.artifact), pdstHero);
}
}
sendAndApply(&ma);
return true;
}
@@ -3959,6 +4050,9 @@ bool CGameHandler::assembleArtifacts (ObjectInstanceID heroID, ArtifactPosition
COMPLAIN_RET("assembleArtifacts: Artifact being attempted to assemble is not a combined artifacts!");
if (!vstd::contains(destArtifact->assemblyPossibilities(hero), combinedArt))
COMPLAIN_RET("assembleArtifacts: It's impossible to assemble requested artifact!");
if(ArtifactUtils::checkSpellbookIsNeeded(hero, assembleTo, artifactSlot))
giveHeroNewArtifact(hero, VLC->arth->objects[ArtifactID::SPELLBOOK], ArtifactPosition::SPELLBOOK);
AssembledArtifact aa;
aa.al = ArtifactLocation(hero, artifactSlot);
@@ -4095,7 +4189,7 @@ bool CGameHandler::buySecSkill(const IMarket *m, const CGHeroInstance *h, Second
if (!h->canLearnSkill())
COMPLAIN_RET("Hero can't learn any more skills");
if (h->type->heroClass->secSkillProbability.at(skill)==0)//can't learn this skill (like necromancy for most of non-necros)
if (!h->canLearnSkill(skill))
COMPLAIN_RET("The hero can't learn this skill!");
if (!vstd::contains(m->availableItemsIds(EMarketMode::RESOURCE_SKILL), skill))