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Force-refresh of mod list model on start once local mods are loaded
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@ -152,6 +152,7 @@ CModListView::CModListView(QWidget * parent)
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ui->progressWidget->setVisible(false);
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ui->progressWidget->setVisible(false);
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dlManager = nullptr;
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dlManager = nullptr;
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modModel->reloadRepositories();
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if(settings["launcher"]["autoCheckRepositories"].Bool())
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if(settings["launcher"]["autoCheckRepositories"].Bool())
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loadRepositories();
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loadRepositories();
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