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Fix Admiral's Hat whirlpool immunity. Reduce usage of

convertFromVisitablePos
This commit is contained in:
Ivan Savenko 2024-06-11 14:31:11 +00:00
parent 6a624cbaf7
commit 9c05e80315
4 changed files with 10 additions and 12 deletions

View File

@ -1321,7 +1321,7 @@ bool AIGateway::moveHeroToTile(int3 dst, HeroPtr h)
{
destinationTeleport = exitId;
if(exitPos.valid())
destinationTeleportPos = h->convertFromVisitablePos(exitPos);
destinationTeleportPos = exitPos;
cb->moveHero(*h, h->pos, false);
destinationTeleport = ObjectInstanceID();
destinationTeleportPos = int3(-1);

View File

@ -1899,7 +1899,7 @@ bool VCAI::moveHeroToTile(int3 dst, HeroPtr h)
{
destinationTeleport = exitId;
if(exitPos.valid())
destinationTeleportPos = h->convertFromVisitablePos(exitPos);
destinationTeleportPos = exitPos;
cb->moveHero(*h, h->pos, false);
destinationTeleport = ObjectInstanceID();
destinationTeleportPos = int3(-1);

View File

@ -90,9 +90,7 @@ void HeroMovementController::showTeleportDialog(const CGHeroInstance * hero, Tel
for(size_t i = 0; i < exits.size(); ++i)
{
const auto * teleporter = LOCPLINT->cb->getObj(exits[i].first);
if(teleporter && teleporter->visitableAt(nextNode.coord))
if(exits[i].second == nextNode.coord)
{
// Remove this node from path - it will be covered by teleportation
//LOCPLINT->localState->removeLastNode(hero);

View File

@ -490,7 +490,7 @@ void CGMonolith::onHeroVisit( const CGHeroInstance * h ) const
auto exits = cb->getTeleportChannelExits(channel);
for(const auto & exit : exits)
{
td.exits.push_back(std::make_pair(exit, h->convertFromVisitablePos(cb->getObj(exit)->visitablePos())));
td.exits.push_back(std::make_pair(exit, cb->getObj(exit)->visitablePos()));
}
}
@ -522,9 +522,9 @@ void CGMonolith::teleportDialogAnswered(const CGHeroInstance *hero, ui32 answer,
else if(vstd::isValidIndex(exits, answer))
dPos = exits[answer].second;
else
dPos = hero->convertFromVisitablePos(cb->getObj(randomExit)->visitablePos());
dPos = cb->getObj(randomExit)->visitablePos();
cb->moveHero(hero->id, dPos, EMovementMode::MONOLITH);
cb->moveHero(hero->id, hero->convertFromVisitablePos(dPos), EMovementMode::MONOLITH);
}
void CGMonolith::initObj(CRandomGenerator & rand)
@ -566,7 +566,7 @@ void CGSubterraneanGate::onHeroVisit( const CGHeroInstance * h ) const
else
{
auto exit = getRandomExit(h);
td.exits.push_back(std::make_pair(exit, h->convertFromVisitablePos(cb->getObj(exit)->visitablePos())));
td.exits.push_back(std::make_pair(exit, cb->getObj(exit)->visitablePos()));
}
cb->showTeleportDialog(&td);
@ -676,7 +676,7 @@ void CGWhirlpool::onHeroVisit( const CGHeroInstance * h ) const
{
auto blockedPosList = cb->getObj(exit)->getBlockedPos();
for(const auto & bPos : blockedPosList)
td.exits.push_back(std::make_pair(exit, h->convertFromVisitablePos(bPos)));
td.exits.push_back(std::make_pair(exit, bPos));
}
}
@ -700,10 +700,10 @@ void CGWhirlpool::teleportDialogAnswered(const CGHeroInstance *hero, ui32 answer
const auto * obj = cb->getObj(exit);
std::set<int3> tiles = obj->getBlockedPos();
dPos = hero->convertFromVisitablePos(*RandomGeneratorUtil::nextItem(tiles, CRandomGenerator::getDefault()));
dPos = *RandomGeneratorUtil::nextItem(tiles, CRandomGenerator::getDefault());
}
cb->moveHero(hero->id, dPos, EMovementMode::MONOLITH);
cb->moveHero(hero->id, hero->convertFromVisitablePos(dPos), EMovementMode::MONOLITH);
}
bool CGWhirlpool::isProtected(const CGHeroInstance * h)