mirror of
https://github.com/vcmi/vcmi.git
synced 2025-11-27 22:49:25 +02:00
Removed most SDL includes from headers, removed SDL int's
This commit is contained in:
@@ -713,7 +713,7 @@ static bool recreateWindow(int w, int h, int bpp, bool fullscreen, int displayIn
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if(nullptr == mainWindow)
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{
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#if defined(VCMI_ANDROID) || defined(VCMI_IOS)
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auto createWindow = [displayIndex](Uint32 extraFlags) -> bool {
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auto createWindow = [displayIndex](uint32_t extraFlags) -> bool {
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mainWindow = SDL_CreateWindow(NAME.c_str(), SDL_WINDOWPOS_UNDEFINED_DISPLAY(displayIndex), SDL_WINDOWPOS_UNDEFINED_DISPLAY(displayIndex), 0, 0, SDL_WINDOW_FULLSCREEN | extraFlags);
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return mainWindow != nullptr;
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};
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@@ -723,7 +723,7 @@ static bool recreateWindow(int w, int h, int bpp, bool fullscreen, int displayIn
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SDL_SetHint(SDL_HINT_RETURN_KEY_HIDES_IME, "1");
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SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "best");
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Uint32 windowFlags = SDL_WINDOW_BORDERLESS | SDL_WINDOW_ALLOW_HIGHDPI;
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uint32_t windowFlags = SDL_WINDOW_BORDERLESS | SDL_WINDOW_ALLOW_HIGHDPI;
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if(!createWindow(windowFlags | SDL_WINDOW_METAL))
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{
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logGlobal->warn("Metal unavailable, using OpenGLES");
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@@ -110,7 +110,6 @@ set(client_HEADERS
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gui/CIntObject.h
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gui/Fonts.h
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gui/TextAlignment.h
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gui/SDL_Compat.h
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gui/SDL_Extensions.h
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gui/SDL_Pixels.h
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gui/NotificationHandler.h
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@@ -22,6 +22,8 @@
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#include "widgets/Buttons.h"
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#include "widgets/TextControls.h"
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#include <SDL_surface.h>
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const int BETWEEN_COMPS_ROWS = 10;
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const int BEFORE_COMPONENTS = 30;
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const int BETWEEN_COMPS = 30;
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@@ -68,6 +68,7 @@
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#include "../lib/CGameState.h"
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#include "gui/NotificationHandler.h"
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#include <SDL_events.h>
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// The macro below is used to mark functions that are called by client when game state changes.
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// They all assume that CPlayerInterface::pim mutex is locked.
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@@ -60,6 +60,8 @@
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#include <windows.h>
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#endif
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#include <SDL_events.h>
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template<typename T> class CApplyOnLobby;
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const std::string CServerHandler::localhostAddress{"127.0.0.1"};
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@@ -16,6 +16,7 @@
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#include "../lib/filesystem/Filesystem.h"
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#include <SDL_render.h>
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#include <SDL_events.h>
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extern CGuiHandler GH; //global gui handler
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@@ -33,6 +33,8 @@
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#include "../lib/ScriptHandler.h"
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#endif
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#include <SDL_surface.h>
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void ClientCommandManager::handleGoSolo()
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{
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Settings session = settings.write["session"];
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@@ -2,8 +2,6 @@
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#include "../Global.h"
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#include "gui/SDL_Compat.h"
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// This header should be treated as a pre compiled header file(PCH) in the compiler building settings.
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// Here you can add specific libraries and macros which are specific to this project.
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@@ -48,6 +48,9 @@
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#include "../../lib/CondSh.h"
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#include "../../lib/mapObjects/CGTownInstance.h"
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#include <SDL_surface.h>
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#include <SDL_events.h>
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void BattleConsole::showAll(SDL_Surface * to)
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{
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CIntObject::showAll(to);
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@@ -36,6 +36,9 @@
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#include "../../lib/CConfigHandler.h"
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#include "../../lib/filesystem/ResourceID.h"
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#include <SDL_surface.h>
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#include <SDL_events.h>
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BattleWindow::BattleWindow(BattleInterface & owner):
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owner(owner)
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{
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@@ -13,7 +13,7 @@
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#include "../widgets/Images.h"
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#include "../gui/CAnimation.h"
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#include <SDL_render.h>
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#include <SDL_pixels.h>
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class CIntObject;
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class CreatureAnimation;
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@@ -23,6 +23,8 @@
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#include "../../lib/CRandomGenerator.h"
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#include "../../lib/vcmi_endian.h"
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#include <SDL_surface.h>
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class SDLImageLoader;
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typedef std::map <size_t, std::vector <JsonNode> > source_map;
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@@ -24,6 +24,7 @@
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#include <SDL_render.h>
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#include <SDL_timer.h>
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#include <SDL_events.h>
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extern std::queue<SDL_Event> SDLEventsQueue;
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extern boost::mutex eventsM;
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@@ -643,7 +644,7 @@ const Point & CGuiHandler::getCursorPosition() const
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void CGuiHandler::drawFPSCounter()
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{
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static SDL_Rect overlay = { 0, 0, 64, 32};
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Uint32 black = SDL_MapRGB(screen->format, 10, 10, 10);
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uint32_t black = SDL_MapRGB(screen->format, 10, 10, 10);
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SDL_FillRect(screen, &overlay, black);
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std::string fps = boost::lexical_cast<std::string>(mainFPSmng->fps);
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graphics->fonts[FONT_BIG]->renderTextLeft(screen, fps, Colors::YELLOW, Point(10, 10));
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@@ -751,7 +752,7 @@ void CFramerateManager::framerateDelay()
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// FPS is higher than it should be, then wait some time
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if(timeElapsed < rateticks)
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{
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int timeToSleep = (Uint32)ceil(this->rateticks) - timeElapsed;
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int timeToSleep = (uint32_t)ceil(this->rateticks) - timeElapsed;
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boost::this_thread::sleep(boost::posix_time::milliseconds(timeToSleep));
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}
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@@ -10,8 +10,7 @@
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#pragma once
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#include "../../lib/Point.h"
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#include <SDL_events.h>
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#include "SDL_keycode.h"
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VCMI_LIB_NAMESPACE_BEGIN
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@@ -20,6 +19,7 @@ template <typename T> struct CondSh;
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VCMI_LIB_NAMESPACE_END
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union SDL_Event;
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struct SDL_MouseMotionEvent;
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class CFramerateManager;
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class IStatusBar;
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@@ -15,6 +15,8 @@
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#include "../CMessage.h"
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#include <SDL_pixels.h>
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#include <SDL_surface.h>
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#include <SDL_events.h>
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IShowActivatable::IShowActivatable()
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{
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@@ -17,6 +17,7 @@
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#include "../../lib/CConfigHandler.h"
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#include <SDL_render.h>
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#include <SDL_events.h>
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#ifdef VCMI_APPLE
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#include <dispatch/dispatch.h>
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@@ -136,7 +136,7 @@ void CBitmapFont::renderCharacter(SDL_Surface * surface, const BitmapChar & char
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CSDL_Ext::TColorPutter colorPutter = CSDL_Ext::getPutterFor(surface, 0);
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Uint8 bpp = surface->format->BytesPerPixel;
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uint8_t bpp = surface->format->BytesPerPixel;
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// start of line, may differ from 0 due to end of surface or clipped surface
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int lineBegin = std::max<int>(0, clipRect.y - posY);
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@@ -149,8 +149,8 @@ void CBitmapFont::renderCharacter(SDL_Surface * surface, const BitmapChar & char
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//for each line in symbol
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for(int dy = lineBegin; dy <lineEnd; dy++)
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{
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Uint8 *dstLine = (Uint8*)surface->pixels;
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Uint8 *srcLine = character.pixels;
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uint8_t *dstLine = (uint8_t*)surface->pixels;
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uint8_t *srcLine = character.pixels;
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// shift source\destination pixels to current position
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dstLine += (posY+dy) * surface->pitch + posX * bpp;
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@@ -159,7 +159,7 @@ void CBitmapFont::renderCharacter(SDL_Surface * surface, const BitmapChar & char
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//for each column in line
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for(int dx = rowBegin; dx < rowEnd; dx++)
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{
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Uint8* dstPixel = dstLine + dx*bpp;
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uint8_t* dstPixel = dstLine + dx*bpp;
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switch(srcLine[dx])
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{
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case 1: //black "shadow"
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@@ -307,7 +307,7 @@ void CBitmapHanFont::renderCharacter(SDL_Surface * surface, int characterIndex,
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CSDL_Ext::getClipRect(surface, clipRect);
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CSDL_Ext::TColorPutter colorPutter = CSDL_Ext::getPutterFor(surface, 0);
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Uint8 bpp = surface->format->BytesPerPixel;
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uint8_t bpp = surface->format->BytesPerPixel;
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// start of line, may differ from 0 due to end of surface or clipped surface
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int lineBegin = std::max<int>(0, clipRect.y - posY);
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@@ -320,8 +320,8 @@ void CBitmapHanFont::renderCharacter(SDL_Surface * surface, int characterIndex,
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//for each line in symbol
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for(int dy = lineBegin; dy <lineEnd; dy++)
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{
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Uint8 *dstLine = (Uint8*)surface->pixels;
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Uint8 *source = data.first.get() + getCharacterDataOffset(characterIndex);
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uint8_t *dstLine = (uint8_t*)surface->pixels;
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uint8_t *source = data.first.get() + getCharacterDataOffset(characterIndex);
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// shift source\destination pixels to current position
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dstLine += (posY+dy) * surface->pitch + posX * bpp;
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@@ -333,7 +333,7 @@ void CBitmapHanFont::renderCharacter(SDL_Surface * surface, int characterIndex,
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// select current bit in bitmap
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int bit = (source[dx / 8] << (dx % 8)) & 0x80;
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Uint8* dstPixel = dstLine + dx*bpp;
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uint8_t* dstPixel = dstLine + dx*bpp;
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if (bit != 0)
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colorPutter(dstPixel, color.r, color.g, color.b);
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}
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@@ -1,25 +0,0 @@
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/*
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* SDL_Compat.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include <SDL_version.h>
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#if (SDL_MAJOR_VERSION == 2)
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#include <SDL_keycode.h>
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typedef int SDLX_Coord;
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typedef int SDLX_Size;
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#else
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#error "unknown or unsupported SDL version"
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#endif
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@@ -146,12 +146,12 @@ SDL_Surface * CSDL_Ext::copySurface(SDL_Surface * mod) //returns copy of given s
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template<int bpp>
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SDL_Surface * CSDL_Ext::createSurfaceWithBpp(int width, int height)
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{
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Uint32 rMask = 0, gMask = 0, bMask = 0, aMask = 0;
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uint32_t rMask = 0, gMask = 0, bMask = 0, aMask = 0;
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Channels::px<bpp>::r.set((Uint8*)&rMask, 255);
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Channels::px<bpp>::g.set((Uint8*)&gMask, 255);
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Channels::px<bpp>::b.set((Uint8*)&bMask, 255);
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Channels::px<bpp>::a.set((Uint8*)&aMask, 255);
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Channels::px<bpp>::r.set((uint8_t*)&rMask, 255);
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Channels::px<bpp>::g.set((uint8_t*)&gMask, 255);
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Channels::px<bpp>::b.set((uint8_t*)&bMask, 255);
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Channels::px<bpp>::a.set((uint8_t*)&aMask, 255);
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return SDL_CreateRGBSurface(0, width, height, bpp * 8, rMask, gMask, bMask, aMask);
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}
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@@ -230,28 +230,28 @@ SDL_Surface * CSDL_Ext::horizontalFlip(SDL_Surface * toRot)
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return ret;
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}
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Uint32 CSDL_Ext::getPixel(SDL_Surface *surface, const int & x, const int & y, bool colorByte)
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uint32_t CSDL_Ext::getPixel(SDL_Surface *surface, const int & x, const int & y, bool colorByte)
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{
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int bpp = surface->format->BytesPerPixel;
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/* Here p is the address to the pixel we want to retrieve */
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Uint8 *p = (Uint8 *)surface->pixels + y * surface->pitch + x * bpp;
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uint8_t *p = (uint8_t *)surface->pixels + y * surface->pitch + x * bpp;
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switch(bpp)
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{
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case 1:
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if(colorByte)
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return colorToUint32(surface->format->palette->colors+(*p));
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return colorTouint32_t(surface->format->palette->colors+(*p));
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else
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return *p;
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case 2:
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return *(Uint16 *)p;
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return *(uint16_t *)p;
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case 3:
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return p[0] | p[1] << 8 | p[2] << 16;
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case 4:
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return *(Uint32 *)p;
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return *(uint32_t *)p;
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default:
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return 0; // shouldn't happen, but avoids warnings
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@@ -366,13 +366,13 @@ int CSDL_Ext::blit8bppAlphaTo24bppT(const SDL_Surface * src, const Rect & srcRec
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return -1; //if we cannot lock the surface
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const SDL_Color *colors = src->format->palette->colors;
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Uint8 *colory = (Uint8*)src->pixels + srcy*src->pitch + srcx;
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Uint8 *py = (Uint8*)dst->pixels + dstRect->y*dst->pitch + dstRect->x*bpp;
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uint8_t *colory = (uint8_t*)src->pixels + srcy*src->pitch + srcx;
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uint8_t *py = (uint8_t*)dst->pixels + dstRect->y*dst->pitch + dstRect->x*bpp;
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for(int y=h; y; y--, colory+=src->pitch, py+=dst->pitch)
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{
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Uint8 *color = colory;
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Uint8 *p = py;
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uint8_t *color = colory;
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uint8_t *p = py;
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for(int x = w; x; x--)
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{
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@@ -399,9 +399,9 @@ int CSDL_Ext::blit8bppAlphaTo24bpp(const SDL_Surface * src, const Rect & srcRect
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}
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}
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Uint32 CSDL_Ext::colorToUint32(const SDL_Color * color)
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uint32_t CSDL_Ext::colorTouint32_t(const SDL_Color * color)
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{
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Uint32 ret = 0;
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uint32_t ret = 0;
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ret+=color->a;
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ret<<=8; //*=256
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ret+=color->b;
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@@ -432,7 +432,7 @@ static void drawLineX(SDL_Surface * sur, int x1, int y1, int x2, int y2, const S
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uint8_t b = vstd::lerp(color1.b, color2.b, f);
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uint8_t a = vstd::lerp(color1.a, color2.a, f);
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Uint8 *p = CSDL_Ext::getPxPtr(sur, x, y);
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uint8_t *p = CSDL_Ext::getPxPtr(sur, x, y);
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ColorPutter<4, 0>::PutColor(p, r,g,b,a);
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}
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}
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@@ -449,7 +449,7 @@ static void drawLineY(SDL_Surface * sur, int x1, int y1, int x2, int y2, const S
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uint8_t b = vstd::lerp(color1.b, color2.b, f);
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uint8_t a = vstd::lerp(color1.a, color2.a, f);
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Uint8 *p = CSDL_Ext::getPxPtr(sur, x, y);
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uint8_t *p = CSDL_Ext::getPxPtr(sur, x, y);
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ColorPutter<4, 0>::PutColor(p, r,g,b,a);
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}
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}
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@@ -461,7 +461,7 @@ void CSDL_Ext::drawLine(SDL_Surface * sur, int x1, int y1, int x2, int y2, const
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if ( width == 0 && height == 0)
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{
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Uint8 *p = CSDL_Ext::getPxPtr(sur, x1, y1);
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uint8_t *p = CSDL_Ext::getPxPtr(sur, x1, y1);
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ColorPutter<4, 0>::PutColorAlpha(p, color1);
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return;
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}
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@@ -579,9 +579,9 @@ CSDL_Ext::TColorPutterAlpha CSDL_Ext::getPutterAlphaFor(SDL_Surface * const &des
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#undef CASE_BPP
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}
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Uint8 * CSDL_Ext::getPxPtr(const SDL_Surface * const &srf, const int x, const int y)
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uint8_t * CSDL_Ext::getPxPtr(const SDL_Surface * const &srf, const int x, const int y)
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{
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return (Uint8 *)srf->pixels + y * srf->pitch + x * srf->format->BytesPerPixel;
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return (uint8_t *)srf->pixels + y * srf->pitch + x * srf->format->BytesPerPixel;
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}
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std::string CSDL_Ext::processStr(std::string str, std::vector<std::string> & tor)
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@@ -629,9 +629,9 @@ void CSDL_Ext::VflipSurf(SDL_Surface * surf)
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}
|
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}
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void CSDL_Ext::putPixelWithoutRefresh(SDL_Surface *ekran, const int & x, const int & y, const Uint8 & R, const Uint8 & G, const Uint8 & B, Uint8 A)
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void CSDL_Ext::putPixelWithoutRefresh(SDL_Surface *ekran, const int & x, const int & y, const uint8_t & R, const uint8_t & G, const uint8_t & B, uint8_t A)
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||||
{
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Uint8 *p = getPxPtr(ekran, x, y);
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uint8_t *p = getPxPtr(ekran, x, y);
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getPutterFor(ekran, false)(p, R, G, B);
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switch(ekran->format->BytesPerPixel)
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@@ -642,7 +642,7 @@ void CSDL_Ext::putPixelWithoutRefresh(SDL_Surface *ekran, const int & x, const i
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}
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||||
}
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||||
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void CSDL_Ext::putPixelWithoutRefreshIfInSurf(SDL_Surface *ekran, const int & x, const int & y, const Uint8 & R, const Uint8 & G, const Uint8 & B, Uint8 A)
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void CSDL_Ext::putPixelWithoutRefreshIfInSurf(SDL_Surface *ekran, const int & x, const int & y, const uint8_t & R, const uint8_t & G, const uint8_t & B, uint8_t A)
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||||
{
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||||
const SDL_Rect & rect = ekran->clip_rect;
|
||||
|
||||
@@ -665,7 +665,7 @@ void CSDL_Ext::applyEffectBpp(SDL_Surface * surf, const Rect & rect, int mode )
|
||||
{
|
||||
for(int yp = rect.y; yp < rect.y + rect.h; ++yp)
|
||||
{
|
||||
Uint8 * pixel = (ui8*)surf->pixels + yp * surf->pitch + xp * surf->format->BytesPerPixel;
|
||||
uint8_t * pixel = (ui8*)surf->pixels + yp * surf->pitch + xp * surf->format->BytesPerPixel;
|
||||
int r = Channels::px<bpp>::r.get(pixel);
|
||||
int g = Channels::px<bpp>::g.get(pixel);
|
||||
int b = Channels::px<bpp>::b.get(pixel);
|
||||
@@ -698,7 +698,7 @@ void CSDL_Ext::applyEffectBpp(SDL_Surface * surf, const Rect & rect, int mode )
|
||||
{
|
||||
for(int yp = rect.y; yp < rect.y + rect.h; ++yp)
|
||||
{
|
||||
Uint8 * pixel = (ui8*)surf->pixels + yp * surf->pitch + xp * surf->format->BytesPerPixel;
|
||||
uint8_t * pixel = (ui8*)surf->pixels + yp * surf->pitch + xp * surf->format->BytesPerPixel;
|
||||
|
||||
int r = Channels::px<bpp>::r.get(pixel);
|
||||
int g = Channels::px<bpp>::g.get(pixel);
|
||||
@@ -744,8 +744,8 @@ void scaleSurfaceFastInternal(SDL_Surface *surf, SDL_Surface *ret)
|
||||
origY = static_cast<int>(floor(factorY * y));
|
||||
|
||||
// Get pointers to source pixels
|
||||
Uint8 *srcPtr = (Uint8*)surf->pixels + origY * surf->pitch + origX * bpp;
|
||||
Uint8 *destPtr = (Uint8*)ret->pixels + y * ret->pitch + x * bpp;
|
||||
uint8_t *srcPtr = (uint8_t*)surf->pixels + origY * surf->pitch + origX * bpp;
|
||||
uint8_t *destPtr = (uint8_t*)ret->pixels + y * ret->pitch + x * bpp;
|
||||
|
||||
memcpy(destPtr, srcPtr, bpp);
|
||||
}
|
||||
@@ -799,10 +799,10 @@ void scaleSurfaceInternal(SDL_Surface *surf, SDL_Surface *ret)
|
||||
//assert( w11 + w12 + w21 + w22 > 0.99 && w11 + w12 + w21 + w22 < 1.01);//total weight is ~1.0
|
||||
|
||||
// Get pointers to source pixels
|
||||
Uint8 *p11 = (Uint8*)surf->pixels + int(y1) * surf->pitch + int(x1) * bpp;
|
||||
Uint8 *p12 = p11 + bpp;
|
||||
Uint8 *p21 = p11 + surf->pitch;
|
||||
Uint8 *p22 = p21 + bpp;
|
||||
uint8_t *p11 = (uint8_t*)surf->pixels + int(y1) * surf->pitch + int(x1) * bpp;
|
||||
uint8_t *p12 = p11 + bpp;
|
||||
uint8_t *p21 = p11 + surf->pitch;
|
||||
uint8_t *p22 = p21 + bpp;
|
||||
// Calculate resulting channels
|
||||
#define PX(X, PTR) Channels::px<bpp>::X.get(PTR)
|
||||
int resR = static_cast<int>(PX(r, p11) * w11 + PX(r, p12) * w12 + PX(r, p21) * w21 + PX(r, p22) * w22);
|
||||
@@ -811,7 +811,7 @@ void scaleSurfaceInternal(SDL_Surface *surf, SDL_Surface *ret)
|
||||
int resA = static_cast<int>(PX(a, p11) * w11 + PX(a, p12) * w12 + PX(a, p21) * w21 + PX(a, p22) * w22);
|
||||
//assert(resR < 256 && resG < 256 && resB < 256 && resA < 256);
|
||||
#undef PX
|
||||
Uint8 *dest = (Uint8*)ret->pixels + y * ret->pitch + x * bpp;
|
||||
uint8_t *dest = (uint8_t*)ret->pixels + y * ret->pitch + x * bpp;
|
||||
Channels::px<bpp>::r.set(dest, resR);
|
||||
Channels::px<bpp>::g.set(dest, resG);
|
||||
Channels::px<bpp>::b.set(dest, resB);
|
||||
|
||||
@@ -9,11 +9,11 @@
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include <SDL_events.h>
|
||||
#include "../../lib/GameConstants.h"
|
||||
#include "../../lib/Rect.h"
|
||||
#include "../../lib/Color.h"
|
||||
|
||||
struct SDL_Rect;
|
||||
struct SDL_Window;
|
||||
struct SDL_Renderer;
|
||||
struct SDL_Texture;
|
||||
@@ -114,8 +114,8 @@ std::string makeNumberShort(IntType number, IntType maxLength = 3) //the output
|
||||
|
||||
Rect genRect(const int & hh, const int & ww, const int & xx, const int & yy);
|
||||
|
||||
typedef void (*TColorPutter)(Uint8 *&ptr, const Uint8 & R, const Uint8 & G, const Uint8 & B);
|
||||
typedef void (*TColorPutterAlpha)(Uint8 *&ptr, const Uint8 & R, const Uint8 & G, const Uint8 & B, const Uint8 & A);
|
||||
typedef void (*TColorPutter)(uint8_t *&ptr, const uint8_t & R, const uint8_t & G, const uint8_t & B);
|
||||
typedef void (*TColorPutterAlpha)(uint8_t *&ptr, const uint8_t & R, const uint8_t & G, const uint8_t & B, const uint8_t & A);
|
||||
|
||||
void blitAt(SDL_Surface * src, int x, int y, SDL_Surface * dst=screen);
|
||||
void blitAt(SDL_Surface * src, const Rect & pos, SDL_Surface * dst=screen);
|
||||
@@ -131,23 +131,23 @@ typedef void (*TColorPutterAlpha)(Uint8 *&ptr, const Uint8 & R, const Uint8 & G,
|
||||
|
||||
void updateRect(SDL_Surface *surface, const Rect & rect);
|
||||
|
||||
void putPixelWithoutRefresh(SDL_Surface *ekran, const int & x, const int & y, const Uint8 & R, const Uint8 & G, const Uint8 & B, Uint8 A = 255);
|
||||
void putPixelWithoutRefreshIfInSurf(SDL_Surface *ekran, const int & x, const int & y, const Uint8 & R, const Uint8 & G, const Uint8 & B, Uint8 A = 255);
|
||||
void putPixelWithoutRefresh(SDL_Surface *ekran, const int & x, const int & y, const uint8_t & R, const uint8_t & G, const uint8_t & B, uint8_t A = 255);
|
||||
void putPixelWithoutRefreshIfInSurf(SDL_Surface *ekran, const int & x, const int & y, const uint8_t & R, const uint8_t & G, const uint8_t & B, uint8_t A = 255);
|
||||
|
||||
SDL_Surface * verticalFlip(SDL_Surface * toRot); //vertical flip
|
||||
SDL_Surface * horizontalFlip(SDL_Surface * toRot); //horizontal flip
|
||||
Uint32 getPixel(SDL_Surface *surface, const int & x, const int & y, bool colorByte = false);
|
||||
uint32_t getPixel(SDL_Surface *surface, const int & x, const int & y, bool colorByte = false);
|
||||
bool isTransparent(SDL_Surface * srf, int x, int y); //checks if surface is transparent at given position
|
||||
bool isTransparent(SDL_Surface * srf, const Point & position); //checks if surface is transparent at given position
|
||||
|
||||
Uint8 *getPxPtr(const SDL_Surface * const &srf, const int x, const int y);
|
||||
uint8_t *getPxPtr(const SDL_Surface * const &srf, const int x, const int y);
|
||||
TColorPutter getPutterFor(SDL_Surface * const &dest, int incrementing); //incrementing: -1, 0, 1
|
||||
TColorPutterAlpha getPutterAlphaFor(SDL_Surface * const &dest, int incrementing); //incrementing: -1, 0, 1
|
||||
|
||||
template<int bpp>
|
||||
int blit8bppAlphaTo24bppT(const SDL_Surface * src, const Rect & srcRect, SDL_Surface * dst, const Point & dstPoint); //blits 8 bpp surface with alpha channel to 24 bpp surface
|
||||
int blit8bppAlphaTo24bpp(const SDL_Surface * src, const Rect & srcRect, SDL_Surface * dst, const Point & dstPoint); //blits 8 bpp surface with alpha channel to 24 bpp surface
|
||||
Uint32 colorToUint32(const SDL_Color * color); //little endian only
|
||||
uint32_t colorTouint32_t(const SDL_Color * color); //little endian only
|
||||
SDL_Color makeColor(ui8 r, ui8 g, ui8 b, ui8 a);
|
||||
|
||||
void update(SDL_Surface * what = screen); //updates whole surface (default - main screen)
|
||||
|
||||
@@ -12,6 +12,7 @@
|
||||
#include "SDL_Extensions.h"
|
||||
|
||||
#include <SDL_endian.h>
|
||||
#include <SDL_pixels.h>
|
||||
|
||||
// for accessing channels from pixel in format-independent way
|
||||
//should be as fast as accessing via pointer at least for 3-4 bytes per pixel
|
||||
@@ -20,20 +21,20 @@ namespace Channels
|
||||
// channel not present in this format
|
||||
struct channel_empty
|
||||
{
|
||||
static STRONG_INLINE void set(Uint8*, Uint8) {}
|
||||
static STRONG_INLINE Uint8 get(const Uint8 *) { return 255;}
|
||||
static STRONG_INLINE void set(uint8_t*, uint8_t) {}
|
||||
static STRONG_INLINE uint8_t get(const uint8_t *) { return 255;}
|
||||
};
|
||||
|
||||
// channel which uses whole pixel
|
||||
template<int offset>
|
||||
struct channel_pixel
|
||||
{
|
||||
static STRONG_INLINE void set(Uint8 *ptr, Uint8 value)
|
||||
static STRONG_INLINE void set(uint8_t *ptr, uint8_t value)
|
||||
{
|
||||
ptr[offset] = value;
|
||||
}
|
||||
|
||||
static STRONG_INLINE Uint8 get(const Uint8 *ptr)
|
||||
static STRONG_INLINE uint8_t get(const uint8_t *ptr)
|
||||
{
|
||||
return ptr[offset];
|
||||
}
|
||||
@@ -44,16 +45,16 @@ namespace Channels
|
||||
struct channel_subpx
|
||||
{
|
||||
|
||||
static void STRONG_INLINE set(Uint8 *ptr, Uint8 value)
|
||||
static void STRONG_INLINE set(uint8_t *ptr, uint8_t value)
|
||||
{
|
||||
Uint16 * const pixel = (Uint16*)ptr;
|
||||
Uint8 subpx = value >> (8 - bits);
|
||||
uint16_t * const pixel = (uint16_t*)ptr;
|
||||
uint8_t subpx = value >> (8 - bits);
|
||||
*pixel = (*pixel & ~mask) | ((subpx << shift) & mask );
|
||||
}
|
||||
|
||||
static Uint8 STRONG_INLINE get(const Uint8 *ptr)
|
||||
static uint8_t STRONG_INLINE get(const uint8_t *ptr)
|
||||
{
|
||||
Uint8 subpx = (*((Uint16 *)ptr) & mask) >> shift;
|
||||
uint8_t subpx = (*((uint16_t *)ptr) & mask) >> shift;
|
||||
return (subpx << (8 - bits)) | (subpx >> (2*bits - 8));
|
||||
}
|
||||
};
|
||||
@@ -122,39 +123,39 @@ namespace Channels
|
||||
template<int bpp, int incrementPtr>
|
||||
struct ColorPutter
|
||||
{
|
||||
static STRONG_INLINE void PutColor(Uint8 *&ptr, const Uint8 & R, const Uint8 & G, const Uint8 & B);
|
||||
static STRONG_INLINE void PutColor(Uint8 *&ptr, const Uint8 & R, const Uint8 & G, const Uint8 & B, const Uint8 & A);
|
||||
static STRONG_INLINE void PutColorAlphaSwitch(Uint8 *&ptr, const Uint8 & R, const Uint8 & G, const Uint8 & B, const Uint8 & A);
|
||||
static STRONG_INLINE void PutColor(Uint8 *&ptr, const SDL_Color & Color);
|
||||
static STRONG_INLINE void PutColorAlpha(Uint8 *&ptr, const SDL_Color & Color);
|
||||
static STRONG_INLINE void PutColorRow(Uint8 *&ptr, const SDL_Color & Color, size_t count);
|
||||
static STRONG_INLINE void PutColor(uint8_t *&ptr, const uint8_t & R, const uint8_t & G, const uint8_t & B);
|
||||
static STRONG_INLINE void PutColor(uint8_t *&ptr, const uint8_t & R, const uint8_t & G, const uint8_t & B, const uint8_t & A);
|
||||
static STRONG_INLINE void PutColorAlphaSwitch(uint8_t *&ptr, const uint8_t & R, const uint8_t & G, const uint8_t & B, const uint8_t & A);
|
||||
static STRONG_INLINE void PutColor(uint8_t *&ptr, const SDL_Color & Color);
|
||||
static STRONG_INLINE void PutColorAlpha(uint8_t *&ptr, const SDL_Color & Color);
|
||||
static STRONG_INLINE void PutColorRow(uint8_t *&ptr, const SDL_Color & Color, size_t count);
|
||||
};
|
||||
|
||||
template <int incrementPtr>
|
||||
struct ColorPutter<2, incrementPtr>
|
||||
{
|
||||
static STRONG_INLINE void PutColor(Uint8 *&ptr, const Uint8 & R, const Uint8 & G, const Uint8 & B);
|
||||
static STRONG_INLINE void PutColor(Uint8 *&ptr, const Uint8 & R, const Uint8 & G, const Uint8 & B, const Uint8 & A);
|
||||
static STRONG_INLINE void PutColorAlphaSwitch(Uint8 *&ptr, const Uint8 & R, const Uint8 & G, const Uint8 & B, const Uint8 & A);
|
||||
static STRONG_INLINE void PutColor(Uint8 *&ptr, const SDL_Color & Color);
|
||||
static STRONG_INLINE void PutColorAlpha(Uint8 *&ptr, const SDL_Color & Color);
|
||||
static STRONG_INLINE void PutColorRow(Uint8 *&ptr, const SDL_Color & Color, size_t count);
|
||||
static STRONG_INLINE void PutColor(uint8_t *&ptr, const uint8_t & R, const uint8_t & G, const uint8_t & B);
|
||||
static STRONG_INLINE void PutColor(uint8_t *&ptr, const uint8_t & R, const uint8_t & G, const uint8_t & B, const uint8_t & A);
|
||||
static STRONG_INLINE void PutColorAlphaSwitch(uint8_t *&ptr, const uint8_t & R, const uint8_t & G, const uint8_t & B, const uint8_t & A);
|
||||
static STRONG_INLINE void PutColor(uint8_t *&ptr, const SDL_Color & Color);
|
||||
static STRONG_INLINE void PutColorAlpha(uint8_t *&ptr, const SDL_Color & Color);
|
||||
static STRONG_INLINE void PutColorRow(uint8_t *&ptr, const SDL_Color & Color, size_t count);
|
||||
};
|
||||
|
||||
template<int bpp, int incrementPtr>
|
||||
STRONG_INLINE void ColorPutter<bpp, incrementPtr>::PutColorAlpha(Uint8 *&ptr, const SDL_Color & Color)
|
||||
STRONG_INLINE void ColorPutter<bpp, incrementPtr>::PutColorAlpha(uint8_t *&ptr, const SDL_Color & Color)
|
||||
{
|
||||
PutColor(ptr, Color.r, Color.g, Color.b, Color.a);
|
||||
}
|
||||
|
||||
template<int bpp, int incrementPtr>
|
||||
STRONG_INLINE void ColorPutter<bpp, incrementPtr>::PutColor(Uint8 *&ptr, const SDL_Color & Color)
|
||||
STRONG_INLINE void ColorPutter<bpp, incrementPtr>::PutColor(uint8_t *&ptr, const SDL_Color & Color)
|
||||
{
|
||||
PutColor(ptr, Color.r, Color.g, Color.b);
|
||||
}
|
||||
|
||||
template<int bpp, int incrementPtr>
|
||||
STRONG_INLINE void ColorPutter<bpp, incrementPtr>::PutColorAlphaSwitch(Uint8 *&ptr, const Uint8 & R, const Uint8 & G, const Uint8 & B, const Uint8 & A)
|
||||
STRONG_INLINE void ColorPutter<bpp, incrementPtr>::PutColorAlphaSwitch(uint8_t *&ptr, const uint8_t & R, const uint8_t & G, const uint8_t & B, const uint8_t & A)
|
||||
{
|
||||
switch (A)
|
||||
{
|
||||
@@ -166,9 +167,9 @@ STRONG_INLINE void ColorPutter<bpp, incrementPtr>::PutColorAlphaSwitch(Uint8 *&p
|
||||
return;
|
||||
case 128: // optimized
|
||||
PutColor(ptr,
|
||||
((Uint16)R + Channels::px<bpp>::r.get(ptr)) >> 1,
|
||||
((Uint16)G + Channels::px<bpp>::g.get(ptr)) >> 1,
|
||||
((Uint16)B + Channels::px<bpp>::b.get(ptr)) >> 1);
|
||||
((uint16_t)R + Channels::px<bpp>::r.get(ptr)) >> 1,
|
||||
((uint16_t)G + Channels::px<bpp>::g.get(ptr)) >> 1,
|
||||
((uint16_t)B + Channels::px<bpp>::b.get(ptr)) >> 1);
|
||||
return;
|
||||
default:
|
||||
PutColor(ptr, R, G, B, A);
|
||||
@@ -177,16 +178,16 @@ STRONG_INLINE void ColorPutter<bpp, incrementPtr>::PutColorAlphaSwitch(Uint8 *&p
|
||||
}
|
||||
|
||||
template<int bpp, int incrementPtr>
|
||||
STRONG_INLINE void ColorPutter<bpp, incrementPtr>::PutColor(Uint8 *&ptr, const Uint8 & R, const Uint8 & G, const Uint8 & B, const Uint8 & A)
|
||||
STRONG_INLINE void ColorPutter<bpp, incrementPtr>::PutColor(uint8_t *&ptr, const uint8_t & R, const uint8_t & G, const uint8_t & B, const uint8_t & A)
|
||||
{
|
||||
PutColor(ptr, ((((Uint32)R - (Uint32)Channels::px<bpp>::r.get(ptr))*(Uint32)A) >> 8 ) + (Uint32)Channels::px<bpp>::r.get(ptr),
|
||||
((((Uint32)G - (Uint32)Channels::px<bpp>::g.get(ptr))*(Uint32)A) >> 8 ) + (Uint32)Channels::px<bpp>::g.get(ptr),
|
||||
((((Uint32)B - (Uint32)Channels::px<bpp>::b.get(ptr))*(Uint32)A) >> 8 ) + (Uint32)Channels::px<bpp>::b.get(ptr));
|
||||
PutColor(ptr, ((((uint32_t)R - (uint32_t)Channels::px<bpp>::r.get(ptr))*(uint32_t)A) >> 8 ) + (uint32_t)Channels::px<bpp>::r.get(ptr),
|
||||
((((uint32_t)G - (uint32_t)Channels::px<bpp>::g.get(ptr))*(uint32_t)A) >> 8 ) + (uint32_t)Channels::px<bpp>::g.get(ptr),
|
||||
((((uint32_t)B - (uint32_t)Channels::px<bpp>::b.get(ptr))*(uint32_t)A) >> 8 ) + (uint32_t)Channels::px<bpp>::b.get(ptr));
|
||||
}
|
||||
|
||||
|
||||
template<int bpp, int incrementPtr>
|
||||
STRONG_INLINE void ColorPutter<bpp, incrementPtr>::PutColor(Uint8 *&ptr, const Uint8 & R, const Uint8 & G, const Uint8 & B)
|
||||
STRONG_INLINE void ColorPutter<bpp, incrementPtr>::PutColor(uint8_t *&ptr, const uint8_t & R, const uint8_t & G, const uint8_t & B)
|
||||
{
|
||||
static_assert(incrementPtr >= -1 && incrementPtr <= +1, "Invalid incrementPtr value!");
|
||||
|
||||
@@ -204,11 +205,11 @@ STRONG_INLINE void ColorPutter<bpp, incrementPtr>::PutColor(Uint8 *&ptr, const U
|
||||
}
|
||||
|
||||
template<int bpp, int incrementPtr>
|
||||
STRONG_INLINE void ColorPutter<bpp, incrementPtr>::PutColorRow(Uint8 *&ptr, const SDL_Color & Color, size_t count)
|
||||
STRONG_INLINE void ColorPutter<bpp, incrementPtr>::PutColorRow(uint8_t *&ptr, const SDL_Color & Color, size_t count)
|
||||
{
|
||||
if (count)
|
||||
{
|
||||
Uint8 *pixel = ptr;
|
||||
uint8_t *pixel = ptr;
|
||||
PutColor(ptr, Color.r, Color.g, Color.b);
|
||||
|
||||
for (size_t i=0; i<count-1; i++)
|
||||
@@ -220,12 +221,12 @@ STRONG_INLINE void ColorPutter<bpp, incrementPtr>::PutColorRow(Uint8 *&ptr, cons
|
||||
}
|
||||
|
||||
template <int incrementPtr>
|
||||
STRONG_INLINE void ColorPutter<2, incrementPtr>::PutColor(Uint8 *&ptr, const Uint8 & R, const Uint8 & G, const Uint8 & B)
|
||||
STRONG_INLINE void ColorPutter<2, incrementPtr>::PutColor(uint8_t *&ptr, const uint8_t & R, const uint8_t & G, const uint8_t & B)
|
||||
{
|
||||
if(incrementPtr == -1)
|
||||
ptr -= 2;
|
||||
|
||||
Uint16 * const px = (Uint16*)ptr;
|
||||
uint16_t * const px = (uint16_t*)ptr;
|
||||
*px = (B>>3) + ((G>>2) << 5) + ((R>>3) << 11); //drop least significant bits of 24 bpp encoded color
|
||||
|
||||
if(incrementPtr == 1)
|
||||
@@ -233,7 +234,7 @@ STRONG_INLINE void ColorPutter<2, incrementPtr>::PutColor(Uint8 *&ptr, const Uin
|
||||
}
|
||||
|
||||
template <int incrementPtr>
|
||||
STRONG_INLINE void ColorPutter<2, incrementPtr>::PutColorAlphaSwitch(Uint8 *&ptr, const Uint8 & R, const Uint8 & G, const Uint8 & B, const Uint8 & A)
|
||||
STRONG_INLINE void ColorPutter<2, incrementPtr>::PutColorAlphaSwitch(uint8_t *&ptr, const uint8_t & R, const uint8_t & G, const uint8_t & B, const uint8_t & A)
|
||||
{
|
||||
switch (A)
|
||||
{
|
||||
@@ -250,17 +251,17 @@ STRONG_INLINE void ColorPutter<2, incrementPtr>::PutColorAlphaSwitch(Uint8 *&ptr
|
||||
}
|
||||
|
||||
template <int incrementPtr>
|
||||
STRONG_INLINE void ColorPutter<2, incrementPtr>::PutColor(Uint8 *&ptr, const Uint8 & R, const Uint8 & G, const Uint8 & B, const Uint8 & A)
|
||||
STRONG_INLINE void ColorPutter<2, incrementPtr>::PutColor(uint8_t *&ptr, const uint8_t & R, const uint8_t & G, const uint8_t & B, const uint8_t & A)
|
||||
{
|
||||
const int rbit = 5, gbit = 6, bbit = 5; //bits per color
|
||||
const int rmask = 0xF800, gmask = 0x7E0, bmask = 0x1F;
|
||||
const int rshift = 11, gshift = 5, bshift = 0;
|
||||
|
||||
const Uint8 r5 = (*((Uint16 *)ptr) & rmask) >> rshift,
|
||||
b5 = (*((Uint16 *)ptr) & bmask) >> bshift,
|
||||
g5 = (*((Uint16 *)ptr) & gmask) >> gshift;
|
||||
const uint8_t r5 = (*((uint16_t *)ptr) & rmask) >> rshift,
|
||||
b5 = (*((uint16_t *)ptr) & bmask) >> bshift,
|
||||
g5 = (*((uint16_t *)ptr) & gmask) >> gshift;
|
||||
|
||||
const Uint32 r8 = (r5 << (8 - rbit)) | (r5 >> (2*rbit - 8)),
|
||||
const uint32_t r8 = (r5 << (8 - rbit)) | (r5 >> (2*rbit - 8)),
|
||||
g8 = (g5 << (8 - gbit)) | (g5 >> (2*gbit - 8)),
|
||||
b8 = (b5 << (8 - bbit)) | (b5 >> (2*bbit - 8));
|
||||
|
||||
@@ -271,22 +272,22 @@ STRONG_INLINE void ColorPutter<2, incrementPtr>::PutColor(Uint8 *&ptr, const Uin
|
||||
}
|
||||
|
||||
template <int incrementPtr>
|
||||
STRONG_INLINE void ColorPutter<2, incrementPtr>::PutColorAlpha(Uint8 *&ptr, const SDL_Color & Color)
|
||||
STRONG_INLINE void ColorPutter<2, incrementPtr>::PutColorAlpha(uint8_t *&ptr, const SDL_Color & Color)
|
||||
{
|
||||
PutColor(ptr, Color.r, Color.g, Color.b, Color.a);
|
||||
}
|
||||
|
||||
template <int incrementPtr>
|
||||
STRONG_INLINE void ColorPutter<2, incrementPtr>::PutColor(Uint8 *&ptr, const SDL_Color & Color)
|
||||
STRONG_INLINE void ColorPutter<2, incrementPtr>::PutColor(uint8_t *&ptr, const SDL_Color & Color)
|
||||
{
|
||||
PutColor(ptr, Color.r, Color.g, Color.b);
|
||||
}
|
||||
|
||||
template <int incrementPtr>
|
||||
STRONG_INLINE void ColorPutter<2, incrementPtr>::PutColorRow(Uint8 *&ptr, const SDL_Color & Color, size_t count)
|
||||
STRONG_INLINE void ColorPutter<2, incrementPtr>::PutColorRow(uint8_t *&ptr, const SDL_Color & Color, size_t count)
|
||||
{
|
||||
//drop least significant bits of 24 bpp encoded color
|
||||
Uint16 pixel = (Color.b>>3) + ((Color.g>>2) << 5) + ((Color.r>>3) << 11);
|
||||
uint16_t pixel = (Color.b>>3) + ((Color.g>>2) << 5) + ((Color.r>>3) << 11);
|
||||
|
||||
for (size_t i=0; i<count; i++)
|
||||
{
|
||||
|
||||
@@ -44,6 +44,8 @@
|
||||
#include "../../lib/mapping/CMapInfo.h"
|
||||
#include "../../lib/serializer/Connection.h"
|
||||
|
||||
#include <SDL_events.h>
|
||||
|
||||
ISelectionScreenInfo::ISelectionScreenInfo(ESelectionScreen ScreenType)
|
||||
: screenType(ScreenType)
|
||||
{
|
||||
|
||||
@@ -36,6 +36,7 @@
|
||||
#include "../../lib/mapping/CMapInfo.h"
|
||||
#include "../../lib/serializer/Connection.h"
|
||||
|
||||
#include <SDL_events.h>
|
||||
|
||||
bool mapSorter::operator()(const std::shared_ptr<CMapInfo> aaa, const std::shared_ptr<CMapInfo> bbb)
|
||||
{
|
||||
|
||||
@@ -56,6 +56,7 @@
|
||||
#include "../../lib/CondSh.h"
|
||||
#include "../../lib/mapping/CCampaignHandler.h"
|
||||
|
||||
#include <SDL_events.h>
|
||||
|
||||
namespace fs = boost::filesystem;
|
||||
|
||||
|
||||
@@ -43,6 +43,10 @@
|
||||
#include "../../lib/mapping/CMap.h"
|
||||
#include "ClientCommandManager.h"
|
||||
|
||||
#include <SDL_surface.h>
|
||||
#include <SDL_keyboard.h>
|
||||
#include <SDL_events.h>
|
||||
|
||||
CList::CListItem::CListItem(CList * Parent)
|
||||
: CIntObject(LCLICK | RCLICK | HOVER),
|
||||
parent(Parent),
|
||||
@@ -187,7 +191,7 @@ CHeroList::CEmptyHeroItem::CEmptyHeroItem()
|
||||
mana = std::make_shared<CAnimImage>("IMANA", 0, 0, movement->pos.w + portrait->pos.w + 2, 1 );
|
||||
|
||||
pos.w = mana->pos.w + mana->pos.x - pos.x;
|
||||
pos.h = std::max(std::max<SDLX_Size>(movement->pos.h + 1, mana->pos.h + 1), portrait->pos.h);
|
||||
pos.h = std::max(std::max<int>(movement->pos.h + 1, mana->pos.h + 1), portrait->pos.h);
|
||||
}
|
||||
|
||||
CHeroList::CHeroItem::CHeroItem(CHeroList *parent, const CGHeroInstance * Hero)
|
||||
@@ -200,7 +204,7 @@ CHeroList::CHeroItem::CHeroItem(CHeroList *parent, const CGHeroInstance * Hero)
|
||||
mana = std::make_shared<CAnimImage>("IMANA", 0, 0, movement->pos.w + portrait->pos.w + 2, 1);
|
||||
|
||||
pos.w = mana->pos.w + mana->pos.x - pos.x;
|
||||
pos.h = std::max(std::max<SDLX_Size>(movement->pos.h + 1, mana->pos.h + 1), portrait->pos.h);
|
||||
pos.h = std::max(std::max<int>(movement->pos.h + 1, mana->pos.h + 1), portrait->pos.h);
|
||||
|
||||
update();
|
||||
}
|
||||
@@ -409,7 +413,7 @@ void CMinimapInstance::blitTileWithColor(const SDL_Color &color, const int3 &til
|
||||
|
||||
for (int y=yBegin; y<yEnd; y++)
|
||||
{
|
||||
Uint8 *ptr = (Uint8*)to->pixels + y * to->pitch + xBegin * minimap->format->BytesPerPixel;
|
||||
uint8_t *ptr = (uint8_t*)to->pixels + y * to->pitch + xBegin * minimap->format->BytesPerPixel;
|
||||
|
||||
for (int x=xBegin; x<xEnd; x++)
|
||||
ColorPutter<4, 1>::PutColor(ptr, color);
|
||||
@@ -446,7 +450,7 @@ void CMinimapInstance::drawScaled(int level)
|
||||
|
||||
for (int y=yBegin; y<yEnd; y++)
|
||||
{
|
||||
Uint8 *ptr = (Uint8*)minimap->pixels + y * minimap->pitch + xBegin * minimap->format->BytesPerPixel;
|
||||
uint8_t *ptr = (uint8_t*)minimap->pixels + y * minimap->pitch + xBegin * minimap->format->BytesPerPixel;
|
||||
|
||||
for (int x=xBegin; x<xEnd; x++)
|
||||
ColorPutter<4, 1>::PutColor(ptr, color);
|
||||
@@ -948,7 +952,7 @@ void CInGameConsole::show(SDL_Surface * to)
|
||||
{
|
||||
int number = 0;
|
||||
|
||||
std::vector<std::list< std::pair< std::string, Uint32 > >::iterator> toDel;
|
||||
std::vector<std::list< std::pair< std::string, uint32_t > >::iterator> toDel;
|
||||
|
||||
boost::unique_lock<boost::mutex> lock(texts_mx);
|
||||
for(auto it = texts.begin(); it != texts.end(); ++it, ++number)
|
||||
|
||||
@@ -405,7 +405,7 @@ public:
|
||||
class CInGameConsole : public CIntObject
|
||||
{
|
||||
private:
|
||||
std::list< std::pair< std::string, Uint32 > > texts; //list<text to show, time of add>
|
||||
std::list< std::pair< std::string, uint32_t > > texts; //list<text to show, time of add>
|
||||
boost::mutex texts_mx; // protects texts
|
||||
std::vector< std::string > previouslyEntered; //previously entered texts, for up/down arrows to work
|
||||
int prevEntDisp; //displayed entry from previouslyEntered - if none it's -1
|
||||
|
||||
@@ -24,6 +24,8 @@
|
||||
#include "../../lib/CConfigHandler.h"
|
||||
#include "../../lib/CGeneralTextHandler.h"
|
||||
|
||||
#include <SDL_events.h>
|
||||
|
||||
void CButton::update()
|
||||
{
|
||||
if (overlay)
|
||||
|
||||
@@ -13,6 +13,8 @@
|
||||
#include "../gui/SDL_Extensions.h"
|
||||
#include "../../lib/FunctionList.h"
|
||||
|
||||
#include <SDL_pixels.h>
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
namespace config
|
||||
|
||||
@@ -32,6 +32,8 @@
|
||||
#define SDL_SCANCODE_LCTRL SDL_SCANCODE_LGUI
|
||||
#endif
|
||||
|
||||
#include <SDL_keyboard.h>
|
||||
|
||||
void CGarrisonSlot::setHighlight(bool on)
|
||||
{
|
||||
if (on)
|
||||
@@ -437,7 +439,7 @@ void CGarrisonSlot::splitIntoParts(CGarrisonSlot::EGarrisonType type, int amount
|
||||
|
||||
bool CGarrisonSlot::handleSplittingShortcuts()
|
||||
{
|
||||
const Uint8 * state = SDL_GetKeyboardState(NULL);
|
||||
const uint8_t * state = SDL_GetKeyboardState(NULL);
|
||||
const bool isAlt = !!state[SDL_SCANCODE_LALT];
|
||||
const bool isLShift = !!state[SDL_SCANCODE_LSHIFT];
|
||||
const bool isLCtrl = !!state[SDL_SCANCODE_LCTRL];
|
||||
|
||||
@@ -24,6 +24,8 @@
|
||||
#include "lib/CAndroidVMHelper.h"
|
||||
#endif
|
||||
|
||||
#include <SDL_events.h>
|
||||
|
||||
std::string CLabel::visibleText()
|
||||
{
|
||||
return text;
|
||||
|
||||
@@ -14,6 +14,8 @@
|
||||
#include "../gui/SDL_Extensions.h"
|
||||
#include "../../lib/FunctionList.h"
|
||||
|
||||
#include <SDL_pixels.h>
|
||||
|
||||
class IImage;
|
||||
class CSlider;
|
||||
|
||||
|
||||
@@ -55,6 +55,9 @@
|
||||
#include "../../lib/mapping/CMapInfo.h"
|
||||
#include "../../lib/TerrainHandler.h"
|
||||
|
||||
#include <SDL_surface.h>
|
||||
#include <SDL_events.h>
|
||||
|
||||
#define ADVOPT (conf.go()->ac)
|
||||
using namespace CSDL_Ext;
|
||||
|
||||
|
||||
@@ -44,6 +44,8 @@
|
||||
#include "../../lib/mapObjects/CGHeroInstance.h"
|
||||
#include "../../lib/mapObjects/CGTownInstance.h"
|
||||
|
||||
#include <SDL_events.h>
|
||||
|
||||
CBuildingRect::CBuildingRect(CCastleBuildings * Par, const CGTownInstance * Town, const CStructure * Str)
|
||||
: CShowableAnim(0, 0, Str->defName, CShowableAnim::BASE),
|
||||
parent(Par),
|
||||
@@ -153,10 +155,10 @@ void CBuildingRect::clickRight(tribool down, bool previousState)
|
||||
SDL_Color multiplyColors(const SDL_Color & b, const SDL_Color & a, double f)
|
||||
{
|
||||
SDL_Color ret;
|
||||
ret.r = static_cast<Uint8>(a.r * f + b.r * (1 - f));
|
||||
ret.g = static_cast<Uint8>(a.g * f + b.g * (1 - f));
|
||||
ret.b = static_cast<Uint8>(a.b * f + b.b * (1 - f));
|
||||
ret.a = static_cast<Uint8>(a.a * f + b.b * (1 - f));
|
||||
ret.r = static_cast<uint8_t>(a.r * f + b.r * (1 - f));
|
||||
ret.g = static_cast<uint8_t>(a.g * f + b.g * (1 - f));
|
||||
ret.b = static_cast<uint8_t>(a.b * f + b.b * (1 - f));
|
||||
ret.a = static_cast<uint8_t>(a.a * f + b.b * (1 - f));
|
||||
return ret;
|
||||
}
|
||||
|
||||
|
||||
@@ -42,6 +42,8 @@
|
||||
|
||||
#include "../../lib/mapObjects/CGHeroInstance.h"
|
||||
|
||||
#include <SDL_events.h>
|
||||
|
||||
CSpellWindow::InteractiveArea::InteractiveArea(const Rect & myRect, std::function<void()> funcL, int helpTextId, CSpellWindow * _owner)
|
||||
{
|
||||
addUsedEvents(LCLICK | RCLICK | HOVER);
|
||||
|
||||
@@ -84,7 +84,7 @@ class CSpellWindow : public CWindowObject
|
||||
int sitesPerTabBattle[5];
|
||||
|
||||
bool battleSpellsOnly; //if true, only battle spells are displayed; if false, only adventure map spells are displayed
|
||||
Uint8 selectedTab; // 0 - air magic, 1 - fire magic, 2 - water magic, 3 - earth magic, 4 - all schools
|
||||
uint8_t selectedTab; // 0 - air magic, 1 - fire magic, 2 - water magic, 3 - earth magic, 4 - all schools
|
||||
int currentPage; //changes when corners are clicked
|
||||
std::vector<const CSpell *> mySpells; //all spels in this spellbook
|
||||
|
||||
|
||||
@@ -35,6 +35,8 @@
|
||||
#include "../../lib/CConfigHandler.h"
|
||||
#include "../../lib/CGeneralTextHandler.h" //for Unicode related stuff
|
||||
|
||||
#include <SDL_surface.h>
|
||||
|
||||
CWindowObject::CWindowObject(int options_, std::string imageName, Point centerAt):
|
||||
WindowBase(getUsedEvents(options_), Point()),
|
||||
options(options_),
|
||||
@@ -138,7 +140,7 @@ void CWindowObject::setShadow(bool on)
|
||||
//helper to set last row
|
||||
auto blitAlphaRow = [](SDL_Surface *surf, size_t row)
|
||||
{
|
||||
Uint8 * ptr = (Uint8*)surf->pixels + surf->pitch * (row);
|
||||
uint8_t * ptr = (uint8_t*)surf->pixels + surf->pitch * (row);
|
||||
|
||||
for (size_t i=0; i< surf->w; i++)
|
||||
{
|
||||
@@ -150,7 +152,7 @@ void CWindowObject::setShadow(bool on)
|
||||
// helper to set last column
|
||||
auto blitAlphaCol = [](SDL_Surface *surf, size_t col)
|
||||
{
|
||||
Uint8 * ptr = (Uint8*)surf->pixels + 4 * (col);
|
||||
uint8_t * ptr = (uint8_t*)surf->pixels + 4 * (col);
|
||||
|
||||
for (size_t i=0; i< surf->h; i++)
|
||||
{
|
||||
|
||||
@@ -61,6 +61,8 @@
|
||||
#include "../lib/NetPacksBase.h"
|
||||
#include "../lib/StartInfo.h"
|
||||
|
||||
#include <SDL_events.h>
|
||||
|
||||
using namespace CSDL_Ext;
|
||||
|
||||
std::list<CFocusable*> CFocusable::focusables;
|
||||
|
||||
@@ -39,6 +39,8 @@
|
||||
#include "../../lib/mapObjects/CGTownInstance.h"
|
||||
#include "../../lib/mapObjects/MiscObjects.h"
|
||||
|
||||
#include <SDL_surface.h>
|
||||
|
||||
void CSimpleWindow::show(SDL_Surface * to)
|
||||
{
|
||||
if(bitmap)
|
||||
|
||||
Reference in New Issue
Block a user