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mirror of https://github.com/vcmi/vcmi.git synced 2025-02-03 13:01:33 +02:00

Play Wav from Lod directly. Need a little more work..

This commit is contained in:
phoebus118 2008-03-20 08:51:53 +00:00
parent bd7cf60f13
commit 9c4cb94490
4 changed files with 29 additions and 1 deletions

View File

@ -55,6 +55,8 @@ void CMusicHandler::initMusics()
click = Mix_LoadWAV("MP3\\snd1.wav");
click->volume = 30;
this->sndPlayer = new CSndPlayer();
}
void CMusicHandler::playClick()
@ -65,4 +67,9 @@ void CMusicHandler::playClick()
{
fprintf(stderr, "Unable to play WAV file: %s\n", Mix_GetError());
}
}
bool CMusicHandler::playLodSnd(std::string sndname)
{
return this->sndPlayer->playLodSnd(sndname);
}

View File

@ -2,14 +2,18 @@
#define CMUSICHANDLER_H
#include "SDL_mixer.h"
#include "CSndPlayer.h"
class CMusicHandler
{
protected:
CSndPlayer *sndPlayer;
public:
Mix_Music *AITheme0, *AITheme1, *AITheme2, *combat1, *combat2, *combat3, *combat4, *castleTown, *defendCastle, *dirt, *dungeon, *elemTown, *evilTheme, *fortressTown, *goodTheme, *grass, *infernoTown, *lava, *loopLepr, *loseCampain, *loseCastle, *loseCombat, *mainMenu, *mainMenuWoG, *necroTown, *neutralTheme, *rampart, *retreatBattle, *rough, *sand, *secretTheme, *snow, *stronghold, *surrenderBattle, *swamp, *towerTown, *ultimateLose, *underground, *water, *winScenario, *winBattle;
Mix_Chunk * buildTown, *click;
void initMusics();
void playClick(); //plays click music ;]
bool playLodSnd(std::string sndname); // plays sound wavs from Heroes3.snd
};

View File

@ -5,6 +5,7 @@
CSndHandler::~CSndHandler()
{
entries.clear();
fimap.clear();
file.close();
}
CSndHandler::CSndHandler(std::string fname):CHUNK(65535)
@ -36,6 +37,7 @@ CSndHandler::CSndHandler(std::string fname):CHUNK(65535)
entry.offset = readNormalNr(-1,4);
entry.size = readNormalNr(-1,4);
entries.push_back(entry);
fimap[entry.name] = i;
}
}
int CSndHandler::readNormalNr (int pos, int bytCon)
@ -124,6 +126,19 @@ unsigned char * CSndHandler::extract (int index, int & size)
return ret;
}
unsigned char * CSndHandler::extract (std::string srcName, int &size)
{
int index;
std::map<std::string, int>::iterator fit;
if ((fit = fimap.find(srcName)) != fimap.end())
{
index = fit->second;
return this->extract(index, size);
}
size = 0;
return NULL;
}
CVidHandler::~CVidHandler()
{

View File

@ -3,6 +3,7 @@
#include <vector>
#include <fstream>
#include <map>
struct MemberFile
{
std::ifstream * ifs;
@ -22,10 +23,11 @@ protected:
bool opened;
public:
std::vector<Entry> entries;
std::map<std::string, int> fimap; // map of wav file and index
~CSndHandler();
CSndHandler(std::string fname);
void extract(std::string srcfile, std::string dstfile, bool caseSens=true); //saves selected file
unsigned char * extract (std::string srcfile, int & size); //return selecte file
unsigned char * extract (std::string srcfile, int & size); //return selecte file data, NULL if file doesn't exist
void extract(int index, std::string dstfile); //saves selected file
MemberFile getFile(std::string name);//nie testowane - sprawdzic
unsigned char * extract (int index, int & size); //return selecte file - NIE TESTOWANE