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mirror of https://github.com/vcmi/vcmi.git synced 2025-11-29 23:07:48 +02:00

chronicles campaign screen

This commit is contained in:
Laserlicht
2024-11-11 22:25:54 +01:00
parent 78da8c06df
commit 9c55ebf2dd
5 changed files with 147 additions and 2 deletions

View File

@@ -30,6 +30,8 @@ void AssetGenerator::generateAll()
for (int i = 0; i < PlayerColor::PLAYER_LIMIT_I; ++i)
createPlayerColoredBackground(PlayerColor(i));
createCombatUnitNumberWindow();
createCampaignBackground();
createChroniclesCampaignImages();
}
void AssetGenerator::createAdventureOptionsCleanBackground()
@@ -206,3 +208,121 @@ void AssetGenerator::createCombatUnitNumberWindow()
texture->adjustPalette(shifterNeutral, ignoredMask);
texture->exportBitmap(*CResourceHandler::get("local")->getResourceName(savePathNeutral));
}
void AssetGenerator::createCampaignBackground()
{
std::string filename = "data/CampaignBackground8.png";
if(CResourceHandler::get()->existsResource(ResourcePath(filename))) // overridden by mod, no generation
return;
if(!CResourceHandler::get("local")->createResource(filename))
return;
ResourcePath savePath(filename, EResType::IMAGE);
auto locator = ImageLocator(ImagePath::builtin("CAMPBACK"));
locator.scalingFactor = 1;
std::shared_ptr<IImage> img = GH.renderHandler().loadImage(locator, EImageBlitMode::OPAQUE);
Canvas canvas = Canvas(Point(800, 600), CanvasScalingPolicy::IGNORE);
canvas.draw(img, Point(0, 0), Rect(0, 0, 800, 600));
// left image
canvas.draw(img, Point(220, 73), Rect(290, 73, 141, 115));
canvas.draw(img, Point(37, 70), Rect(87, 70, 207, 120));
// right image
canvas.draw(img, Point(513, 67), Rect(463, 67, 71, 126));
canvas.draw(img, Point(586, 71), Rect(536, 71, 207, 117));
// middle image
canvas.draw(img, Point(306, 68), Rect(86, 68, 209, 122));
// disabled fields
canvas.draw(img, Point(40, 72), Rect(313, 74, 197, 114));
canvas.draw(img, Point(310, 72), Rect(313, 74, 197, 114));
canvas.draw(img, Point(590, 72), Rect(313, 74, 197, 114));
canvas.draw(img, Point(43, 245), Rect(313, 74, 197, 114));
canvas.draw(img, Point(313, 244), Rect(313, 74, 197, 114));
canvas.draw(img, Point(586, 246), Rect(313, 74, 197, 114));
canvas.draw(img, Point(34, 417), Rect(313, 74, 197, 114));
canvas.draw(img, Point(404, 414), Rect(313, 74, 197, 114));
// skull
auto locatorSkull = ImageLocator(ImagePath::builtin("CAMPNOSC"));
locatorSkull.scalingFactor = 1;
std::shared_ptr<IImage> imgSkull = GH.renderHandler().loadImage(locatorSkull, EImageBlitMode::OPAQUE);
canvas.draw(imgSkull, Point(562, 509), Rect(178, 108, 43, 19));
std::shared_ptr<IImage> image = GH.renderHandler().createImage(canvas.getInternalSurface());
image->exportBitmap(*CResourceHandler::get("local")->getResourceName(savePath));
}
void AssetGenerator::createChroniclesCampaignImages()
{
for(int i = 1; i < 9; i++)
{
std::string filename = "data/CampaignHc" + std::to_string(i) + "Image.png";
if(CResourceHandler::get()->existsResource(ResourcePath(filename))) // overridden by mod, no generation
continue;
auto imgPathBg = ImagePath::builtin("data/chronicles_" + std::to_string(i) + "/GamSelBk");
if(!CResourceHandler::get()->existsResource(imgPathBg)) // Chronicle episode not installed
continue;
if(!CResourceHandler::get("local")->createResource(filename))
continue;
ResourcePath savePath(filename, EResType::IMAGE);
auto locator = ImageLocator(imgPathBg);
locator.scalingFactor = 1;
std::shared_ptr<IImage> img = GH.renderHandler().loadImage(locator, EImageBlitMode::OPAQUE);
Canvas canvas = Canvas(Point(200, 116), CanvasScalingPolicy::IGNORE);
switch (i)
{
case 1:
canvas.draw(img, Point(0, 0), Rect(149, 144, 200, 116));
break;
case 2:
canvas.draw(img, Point(0, 0), Rect(156, 150, 200, 116));
break;
case 3:
canvas.draw(img, Point(0, 0), Rect(171, 153, 200, 116));
break;
case 4:
canvas.draw(img, Point(0, 0), Rect(35, 358, 200, 116));
break;
case 5:
canvas.draw(img, Point(0, 0), Rect(216, 248, 200, 116));
break;
case 6:
canvas.draw(img, Point(0, 0), Rect(58, 234, 200, 116));
break;
case 7:
canvas.draw(img, Point(0, 0), Rect(184, 219, 200, 116));
break;
case 8:
canvas.draw(img, Point(0, 0), Rect(268, 210, 200, 116));
//skull
auto locatorSkull = ImageLocator(ImagePath::builtin("CampSP1"));
locatorSkull.scalingFactor = 1;
std::shared_ptr<IImage> imgSkull = GH.renderHandler().loadImage(locatorSkull, EImageBlitMode::OPAQUE);
canvas.draw(imgSkull, Point(162, 94), Rect(162, 94, 41, 22));
canvas.draw(img, Point(162, 94), Rect(424, 304, 14, 4));
canvas.draw(img, Point(162, 98), Rect(424, 308, 10, 4));
canvas.draw(img, Point(158, 102), Rect(424, 312, 10, 4));
canvas.draw(img, Point(154, 106), Rect(424, 316, 10, 4));
break;
}
std::shared_ptr<IImage> image = GH.renderHandler().createImage(canvas.getInternalSurface());
image->exportBitmap(*CResourceHandler::get("local")->getResourceName(savePath));
}
}