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Merge branch 'develop' into handlersAbstraction
# Conflicts: # CI/linux/before_install.sh # CI/mac/before_install.sh # CI/mxe/before_install.sh # lib/CModHandler.cpp # lib/mapObjects/CObjectClassesHandler.cpp # lib/mapObjects/CObjectClassesHandler.h # lib/mapObjects/CommonConstructors.cpp # server/CGameHandler.cpp # test/CMakeLists.txt # test/spells/effects/TeleportTest.cpp
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@@ -30,7 +30,7 @@ SHeroName::SHeroName() : heroId(-1)
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PlayerInfo::PlayerInfo(): canHumanPlay(false), canComputerPlay(false),
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aiTactic(EAiTactic::RANDOM), isFactionRandom(false), hasRandomHero(false), mainCustomHeroPortrait(-1), mainCustomHeroId(-1), hasMainTown(false),
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generateHeroAtMainTown(false), team(TeamID::NO_TEAM), /* following are unused */ generateHero(false), p7(0), powerPlaceholders(-1)
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generateHeroAtMainTown(false), posOfMainTown(-1), team(TeamID::NO_TEAM), /* following are unused */ generateHero(false), p7(0), powerPlaceholders(-1)
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{
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allowedFactions = VLC->townh->getAllowedFactions();
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}
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