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Fix tooltip for spell scrolls on adventure map
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@ -254,10 +254,13 @@ DLL_LINKAGE void ArtifactUtils::insertScrrollSpellName(std::string & description
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// However other language versions don't have name placeholder at all, so we have to be careful
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auto nameStart = description.find_first_of('[');
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auto nameEnd = description.find_first_of(']', nameStart);
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if(sid.getNum() >= 0)
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if(nameStart != std::string::npos && nameEnd != std::string::npos)
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{
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if(nameStart != std::string::npos && nameEnd != std::string::npos)
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if(sid.getNum() >= 0)
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description = description.replace(nameStart, nameEnd - nameStart + 1, sid.toEntity(VLC->spells())->getNameTranslated());
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else
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description = description.erase(nameStart, nameEnd - nameStart + 2); // erase "[spell name] " - including space
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}
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}
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@ -779,7 +779,8 @@ std::string CGArtifact::getPopupText(PlayerColor player) const
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if (settings["general"]["enableUiEnhancements"].Bool())
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{
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std::string description = VLC->artifacts()->getById(getArtifact())->getDescriptionTranslated();
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ArtifactUtils::insertScrrollSpellName(description, SpellID::NONE); // erase text placeholder
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if (getArtifact() == ArtifactID::SPELL_SCROLL)
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ArtifactUtils::insertScrrollSpellName(description, SpellID::NONE); // erase text placeholder
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return description;
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}
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else
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