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Fixed unnecessary turret turning.
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@ -1396,7 +1396,7 @@ bool CBattleInfoCallback::isToReverseHlp (BattleHex hexFrom, BattleHex hexTo, bo
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bool CBattleInfoCallback::isToReverse (BattleHex hexFrom, BattleHex hexTo, bool curDir, bool toDoubleWide, bool toDir) const //TODO: this should apply also to mechanics and cursor interface
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{
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if (hexTo < 0) //turret
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if (hexFrom < 0) //turret
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return false;
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if (toDoubleWide)
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