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- Fixed bug when the type id of the hero placeholder is the same as a already placed hero or prisoned hero
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@ -1127,13 +1127,55 @@ void CGameState::placeCampaignHeroes()
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const auto campaignHeroReplacements = generateCampaignHeroesToReplace(crossoverHeroes);
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// remove same heroes on the map which will be added through crossover heroes
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/*for(auto & campaignHeroReplacement : campaignHeroReplacement)
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// INFO: we will remove heroes because later it may be possible that the API doesn't allow having heroes
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// with the same hero type id
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std::vector<CGHeroInstance *> removedHeroes;
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for(auto & campaignHeroReplacement : campaignHeroReplacements)
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{
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campaignHeroReplacement.first->subID
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}*/
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auto hero = getUsedHero(HeroTypeID(campaignHeroReplacement.first->subID));
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if(hero)
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{
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removedHeroes.push_back(hero);
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map->heroesOnMap -= hero;
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map->objects[hero->id.getNum()] = nullptr;
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map->removeBlockVisTiles(hero, true);
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}
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}
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logGlobal->debugStream() << "\tReplace placeholders with heroes";
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replaceHeroesPlaceholders(campaignHeroReplacements);
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// now add removed heroes again with unused type ID
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for(auto hero : removedHeroes)
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{
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si32 heroTypeId = 0;
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if(hero->ID == Obj::HERO)
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{
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heroTypeId = pickUnusedHeroTypeRandomly(hero->tempOwner);
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}
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else if(hero->ID == Obj::PRISON)
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{
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auto unusedHeroTypeIds = getUnusedAllowedHeroes();
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if(!unusedHeroTypeIds.empty())
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{
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heroTypeId = std::next(unusedHeroTypeIds.begin(), ran() % unusedHeroTypeIds.size())->getNum();
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}
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else
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{
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logGlobal->errorStream() << "No free hero type ID found to replace prison.";
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assert(0);
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}
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}
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else
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{
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assert(0); // should not happen
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}
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hero->subID = heroTypeId;
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hero->portrait = hero->subID;
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map->getEditManager()->insertObject(hero, hero->pos);
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}
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}
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}
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}
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@ -1143,7 +1185,7 @@ void CGameState::placeStartingHero(PlayerColor playerColor, HeroTypeID heroTypeI
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townPos.x += 1;
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CGHeroInstance * hero = static_cast<CGHeroInstance*>(createObject(Obj::HERO, heroTypeId.getNum(), townPos, playerColor));
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hero->initHero();
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hero->initHeroDefInfo();
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map->getEditManager()->insertObject(hero, townPos);
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}
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@ -2721,7 +2763,8 @@ std::vector<std::pair<CGHeroInstance*, ObjectInstanceID> > CGameState::generateC
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if(!found)
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{
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auto nh = new CGHeroInstance();
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nh->initHero(HeroTypeID(hp->subID));
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nh->subID = hp->subID;
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nh->initHeroDefInfo();
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campaignHeroReplacements.push_back(std::make_pair(nh, gid));
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}
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@ -2803,22 +2846,33 @@ void CGameState::replaceHeroesPlaceholders(const std::vector<std::pair<CGHeroIns
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map->heroesOnMap.push_back(heroToPlace);
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map->objects[heroToPlace->id.getNum()] = heroToPlace;
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map->addBlockVisTiles(heroToPlace);
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//const auto & travelOptions = scenarioOps->campState->getCurrentScenario().travelOptions;
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}
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}
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bool CGameState::isUsedHero(HeroTypeID hid) const
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{
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return getUsedHero(hid);
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}
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CGHeroInstance * CGameState::getUsedHero(HeroTypeID hid) const
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{
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for(auto hero : map->heroesOnMap) //heroes instances initialization
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{
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if(hero->subID == hid.getNum())
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return true;
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{
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return hero;
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}
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}
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for(auto obj : map->objects) //prisons
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if(obj && obj->ID == Obj::PRISON && obj->subID == hid.getNum())
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return true;
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{
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if(obj && obj->ID == Obj::PRISON && obj->subID == hid.getNum())
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{
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return dynamic_cast<CGHeroInstance *>(obj.get());
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}
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}
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return false;
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return nullptr;
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}
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CGPathNode::CGPathNode()
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@ -498,6 +498,7 @@ private:
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// ---- misc helpers -----
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CGHeroInstance * getUsedHero(HeroTypeID hid) const;
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bool isUsedHero(HeroTypeID hid) const; //looks in heroes and prisons
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std::set<HeroTypeID> getUnusedAllowedHeroes(bool alsoIncludeNotAllowed = false) const;
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std::pair<Obj,int> pickObject(CGObjectInstance *obj); //chooses type of object to be randomized, returns <type, subtype>
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