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Place proper towns in underground (#743)

Implement feature of proper town selection in underground and surface
* Some minor refactoring of rmg
This commit is contained in:
Nordsoft91
2022-05-28 16:03:50 +03:00
committed by GitHub
parent d92356f085
commit 9d06e51631
18 changed files with 214 additions and 196 deletions

View File

@ -59,9 +59,9 @@ TEST(MapFormat, Random)
opt.setPlayerTypeForStandardPlayer(PlayerColor(2), EPlayerType::AI);
opt.setPlayerTypeForStandardPlayer(PlayerColor(3), EPlayerType::AI);
CMapGenerator gen;
CMapGenerator gen(opt, TEST_RANDOM_SEED);
std::unique_ptr<CMap> initialMap = gen.generate(&opt, TEST_RANDOM_SEED);
std::unique_ptr<CMap> initialMap = gen.generate();
initialMap->name = "Test";
SCOPED_TRACE("MapFormat_Random generated");