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Place proper towns in underground (#743)
Implement feature of proper town selection in underground and surface * Some minor refactoring of rmg
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@ -59,9 +59,9 @@ TEST(MapFormat, Random)
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opt.setPlayerTypeForStandardPlayer(PlayerColor(2), EPlayerType::AI);
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opt.setPlayerTypeForStandardPlayer(PlayerColor(3), EPlayerType::AI);
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CMapGenerator gen;
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CMapGenerator gen(opt, TEST_RANDOM_SEED);
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std::unique_ptr<CMap> initialMap = gen.generate(&opt, TEST_RANDOM_SEED);
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std::unique_ptr<CMap> initialMap = gen.generate();
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initialMap->name = "Test";
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SCOPED_TRACE("MapFormat_Random generated");
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