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* blocked map scrolling where dialog window is opened
* it's possible in battles to check remeaining HP of neutral stacks * function in CGameInterface called when spell is casted. Support for the Magic Arrow from engine side. * heroes can regain mana * support for mistycisim and intelligence skills * fixed leak with creating frameratekeeper every turn * minor improvements
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@ -26,6 +26,7 @@
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#include <boost/thread.hpp>
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#include "map.h"
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#include "client/CSpellWindow.h"
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#include "lib/CondSh.h"
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#pragma warning (disable : 4355)
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extern TTF_Font * TNRB16, *TNR, *GEOR13, *GEORXX; //fonts
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@ -1201,7 +1202,7 @@ void CAdvMapInt::update()
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}
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++heroAnim;
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if(animValHitCount % 4)
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if((animValHitCount % 4) && !LOCPLINT->showingDialog->get())
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{
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if(scrollingLeft)
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{
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