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https://github.com/vcmi/vcmi.git
synced 2024-12-20 20:23:03 +02:00
Added some minor feature
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0a81c82971
commit
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@ -23,6 +23,8 @@ Initializer::Initializer(CMap * m, CGObjectInstance * o) : map(m)
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INIT_OBJ_TYPE(CGTownInstance);
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INIT_OBJ_TYPE(CGCreature);
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INIT_OBJ_TYPE(CGHeroInstance);
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INIT_OBJ_TYPE(CGSignBottle);
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INIT_OBJ_TYPE(CGLighthouse);
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}
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bool stringToBool(const QString & s)
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@ -38,6 +40,11 @@ void Initializer::initialize(CArmedInstance * o)
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if(!o) return;
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}
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void Initializer::initialize(CGSignBottle * o)
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{
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if(!o) return;
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}
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void Initializer::initialize(CGCreature * o)
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{
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if(!o) return;
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@ -66,6 +73,7 @@ void Initializer::initialize(CGGarrison * o)
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if(!o) return;
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o->tempOwner = PlayerColor::NEUTRAL;
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o->removableUnits = true;
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}
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void Initializer::initialize(CGShipyard * o)
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@ -75,6 +83,13 @@ void Initializer::initialize(CGShipyard * o)
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o->tempOwner = PlayerColor::NEUTRAL;
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}
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void Initializer::initialize(CGLighthouse * o)
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{
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if(!o) return;
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o->tempOwner = PlayerColor::NEUTRAL;
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}
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void Initializer::initialize(CGHeroInstance * o)
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{
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if(!o) return;
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@ -142,20 +157,8 @@ void Inspector::updateProperties(CArmedInstance * o)
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{
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if(!o) return;
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{
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auto * delegate = new InspectorDelegate();
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delegate->options << "NEUTRAL";
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for(int p = 0; p < map->players.size(); ++p)
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if(map->players[p].canAnyonePlay())
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delegate->options << QString("PLAYER %1").arg(p);
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addProperty("Owner", o->tempOwner, delegate, true);
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}
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{
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auto * delegate = new ArmyDelegate(*o);
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addProperty("Army", PropertyEditorPlaceholder(), delegate, false);
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}
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auto * delegate = new ArmyDelegate(*o);
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addProperty("Army", PropertyEditorPlaceholder(), delegate, false);
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}
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void Inspector::updateProperties(CGDwelling * o)
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@ -165,11 +168,19 @@ void Inspector::updateProperties(CGDwelling * o)
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addProperty("Owner", o->tempOwner, false);
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}
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void Inspector::updateProperties(CGLighthouse * o)
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{
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if(!o) return;
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addProperty("Owner", o->tempOwner, false);
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}
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void Inspector::updateProperties(CGGarrison * o)
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{
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if(!o) return;
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addProperty("Owner", o->tempOwner, false);
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addProperty("Removable units", o->removableUnits, InspectorDelegate::boolDelegate(), false);
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}
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void Inspector::updateProperties(CGShipyard * o)
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@ -236,6 +247,13 @@ void Inspector::updateProperties(CGResource * o)
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addProperty("Message", o->message, false);
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}
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void Inspector::updateProperties(CGSignBottle * o)
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{
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if(!o) return;
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addProperty("Message", o->message, false);
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}
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void Inspector::updateProperties(CGCreature * o)
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{
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if(!o) return;
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@ -270,6 +288,13 @@ void Inspector::updateProperties()
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auto factory = VLC->objtypeh->getHandlerFor(obj->ID, obj->subID);
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addProperty("IsStatic", factory->isStaticObject());
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auto * delegate = new InspectorDelegate();
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delegate->options << "NEUTRAL";
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for(int p = 0; p < map->players.size(); ++p)
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if(map->players[p].canAnyonePlay())
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delegate->options << QString("PLAYER %1").arg(p);
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addProperty("Owner", obj->tempOwner, delegate, true);
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UPDATE_OBJ_PROPERTIES(CArmedInstance);
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UPDATE_OBJ_PROPERTIES(CGResource);
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UPDATE_OBJ_PROPERTIES(CGArtifact);
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@ -280,6 +305,8 @@ void Inspector::updateProperties()
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UPDATE_OBJ_PROPERTIES(CGTownInstance);
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UPDATE_OBJ_PROPERTIES(CGCreature);
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UPDATE_OBJ_PROPERTIES(CGHeroInstance);
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UPDATE_OBJ_PROPERTIES(CGSignBottle);
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UPDATE_OBJ_PROPERTIES(CGLighthouse);
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table->show();
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}
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@ -310,6 +337,8 @@ void Inspector::setProperty(const QString & key, const QVariant & value)
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SET_PROPERTIES(CGCreature);
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SET_PROPERTIES(CGHeroInstance);
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SET_PROPERTIES(CGShipyard);
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SET_PROPERTIES(CGSignBottle);
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SET_PROPERTIES(CGLighthouse);
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}
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void Inspector::setProperty(CArmedInstance * object, const QString & key, const QVariant & value)
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@ -317,6 +346,11 @@ void Inspector::setProperty(CArmedInstance * object, const QString & key, const
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if(!object) return;
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}
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void Inspector::setProperty(CGLighthouse * object, const QString & key, const QVariant & value)
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{
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if(!object) return;
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}
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void Inspector::setProperty(CGTownInstance * object, const QString & key, const QVariant & value)
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{
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if(!object) return;
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@ -325,6 +359,14 @@ void Inspector::setProperty(CGTownInstance * object, const QString & key, const
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object->name = value.toString().toStdString();
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}
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void Inspector::setProperty(CGSignBottle * object, const QString & key, const QVariant & value)
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{
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if(!object) return;
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if(key == "Message")
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object->message = value.toString().toStdString();
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}
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void Inspector::setProperty(CGMine * object, const QString & key, const QVariant & value)
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{
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if(!object) return;
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@ -361,6 +403,9 @@ void Inspector::setProperty(CGDwelling * object, const QString & key, const QVar
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void Inspector::setProperty(CGGarrison * object, const QString & key, const QVariant & value)
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{
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if(!object) return;
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if(key == "Removable units")
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object->removableUnits = stringToBool(value.toString());
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}
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void Inspector::setProperty(CGHeroInstance * object, const QString & key, const QVariant & value)
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@ -33,6 +33,8 @@ public:
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DECLARE_OBJ_TYPE(CGGarrison);
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DECLARE_OBJ_TYPE(CGHeroInstance);
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DECLARE_OBJ_TYPE(CGCreature);
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DECLARE_OBJ_TYPE(CGSignBottle);
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DECLARE_OBJ_TYPE(CGLighthouse);
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Initializer(CMap *, CGObjectInstance *);
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@ -57,6 +59,8 @@ protected:
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DECLARE_OBJ_PROPERTY_METHODS(CGGarrison);
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DECLARE_OBJ_PROPERTY_METHODS(CGHeroInstance);
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DECLARE_OBJ_PROPERTY_METHODS(CGCreature);
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DECLARE_OBJ_PROPERTY_METHODS(CGSignBottle);
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DECLARE_OBJ_PROPERTY_METHODS(CGLighthouse);
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//===============DECLARE PROPERTY VALUE TYPE==============================
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QTableWidgetItem * addProperty(unsigned int value);
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@ -464,7 +464,7 @@ void MainWindow::loadObjectsTree()
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addGroupIntoCatalog("MISC", true, false, Obj::HILL_FORT);
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addGroupIntoCatalog("MISC", true, false, Obj::IDOL_OF_FORTUNE);
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addGroupIntoCatalog("MISC", true, false, Obj::LIBRARY_OF_ENLIGHTENMENT);
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//addGroupIntoCatalog("MISC", true, false, Obj::LIGHTHOUSE); //TODO: allow to edit owner
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addGroupIntoCatalog("MISC", true, false, Obj::LIGHTHOUSE);
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addGroupIntoCatalog("MISC", true, false, Obj::SCHOOL_OF_MAGIC);
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addGroupIntoCatalog("MISC", true, false, Obj::MAGIC_SPRING);
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addGroupIntoCatalog("MISC", true, false, Obj::MAGIC_WELL);
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@ -372,13 +372,8 @@ QRgb MapHandler::getTileColor(int x, int y, int z)
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// if object at tile is owned - it will be colored as its owner
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for(auto & object : getObjects(x, y, z))
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{
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//heroes will be blitted later
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switch (object.obj->ID)
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{
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case Obj::HERO:
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case Obj::PRISON:
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continue;
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}
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if(!object.obj->getBlockedPos().count(int3(x, y, z)))
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continue;
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PlayerColor player = object.obj->getOwner();
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if(player == PlayerColor::NEUTRAL)
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