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Minor fixes and tweaks.
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6db7f1d610
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@ -92,7 +92,7 @@ void BonusRule::fireRule()
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if (!it->first.functor(it->second->object->source, it->first.value)) return;
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break;
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case BonusCondition::id:
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if (!it->first.functor(it->second->object->id, it->first.value)) return;
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if (!it->first.functor(it->second->object->sid, it->first.value)) return;
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break;
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case BonusCondition::valType: //ever needed?
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if (!it->first.functor(it->second->object->valType, it->first.value)) return;
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@ -1024,7 +1024,6 @@ void CCreatureHandler::loadMindImmunity(Bonus & b, BonusList & bl, std::string &
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loadToIt (curVal, src, it, 4);
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if (curVal == 1)
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{
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b.val = curVal;
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b.limiter.reset (new RankRangeLimiter(i));
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break; //only one limiter here
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}
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@ -56,7 +56,7 @@ namespace PrimarySkill
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BONUS_NAME(FIRE_SPELL_DMG_PREMY) \
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BONUS_NAME(WATER_SPELL_DMG_PREMY) \
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BONUS_NAME(WATER_WALKING) /*subtype 1 - without penalty, 2 - with penalty*/ \
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BONUS_NAME(NO_SHOTING_PENALTY) \
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BONUS_NAME(NO_SHOTING_PENALTY) /* duplicates NO_DISTANCE_PENALTY or FREE_SHOOTHING?*/\
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BONUS_NAME(NEGATE_ALL_NATURAL_IMMUNITIES) \
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BONUS_NAME(STACK_HEALTH) \
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BONUS_NAME(BLOCK_MORALE) \
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