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MMAI: an ML-powered combat AI
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@@ -64,6 +64,11 @@ void CAdventureAI::battleStacksEffectsSet(const BattleID & battleID, const SetSt
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battleAI->battleStacksEffectsSet(battleID, sse);
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}
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void CAdventureAI::battleTriggerEffect(const BattleID & battleID, const BattleTriggerEffect & bte)
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{
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battleAI->battleTriggerEffect(battleID, bte);
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}
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void CAdventureAI::battleObstaclesChanged(const BattleID & battleID, const std::vector<ObstacleChanges> & obstacles)
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{
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battleAI->battleObstaclesChanged(battleID, obstacles);
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