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Update docs
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@ -177,6 +177,7 @@ Rewardable object is defined similarly to other objects, with key difference bei
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// "selectFirst", - first reward which passes "limiter" will be granted to player
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// "selectPlayer", - player will be allowed to choose between rewards (e.g. treasure chest)
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// "selectRandom", - granted reward will be picked randomly when hero visits object
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// "selectAll" - every reward which passes "limiter" will be granted to player
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"selectMode" : "selectFirst"
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}
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