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Code style: serialize everything on own lines for easier debugging (#357)
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@@ -1350,7 +1350,9 @@ template <typename Handler> void CPlayerInterface::serializeTempl( Handler &h, c
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h & observerInDuelMode;
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}
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h & wanderingHeroes & towns & sleepingHeroes;
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h & wanderingHeroes;
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h & towns;
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h & sleepingHeroes;
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std::map<const CGHeroInstance *, int3> pathsMap; //hero -> dest
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if (h.saving)
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