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Code style: serialize everything on own lines for easier debugging (#357)
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@@ -54,7 +54,8 @@ class CIdentifierStorage
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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h & id & scope;
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h & id;
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h & scope;
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}
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};
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@@ -98,7 +99,8 @@ public:
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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h & registeredObjects & state;
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h & registeredObjects;
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h & state;
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}
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};
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@@ -205,9 +207,15 @@ public:
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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h & identifier & description & name;
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h & dependencies & conflicts & config;
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h & checksum & validation & enabled;
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h & identifier;
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h & description;
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h & name;
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h & dependencies;
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h & conflicts;
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h & config;
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h & checksum;
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h & validation;
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h & enabled;
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}
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private:
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void loadLocalData(const JsonNode & data);
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@@ -271,9 +279,15 @@ public:
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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h & data & CREEP_SIZE & WEEKLY_GROWTH & NEUTRAL_STACK_EXP & MAX_BUILDING_PER_TURN;
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h & DWELLINGS_ACCUMULATE_CREATURES & ALL_CREATURES_GET_DOUBLE_MONTHS &
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MAX_HEROES_AVAILABLE_PER_PLAYER & MAX_HEROES_ON_MAP_PER_PLAYER;
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h & data;
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h & CREEP_SIZE;
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h & WEEKLY_GROWTH;
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h & NEUTRAL_STACK_EXP;
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h & MAX_BUILDING_PER_TURN;
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h & DWELLINGS_ACCUMULATE_CREATURES;
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h & ALL_CREATURES_GET_DOUBLE_MONTHS;
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h & MAX_HEROES_AVAILABLE_PER_PLAYER;
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h & MAX_HEROES_ON_MAP_PER_PLAYER;
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if(version >= 756)
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{
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h & WINNING_HERO_WITH_NO_TROOPS_RETREATS;
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@@ -303,7 +317,10 @@ public:
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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h & STACK_EXP & STACK_ARTIFACT & COMMANDERS & MITHRIL;
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h & STACK_EXP;
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h & STACK_ARTIFACT;
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h & COMMANDERS;
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h & MITHRIL;
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}
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} modules;
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@@ -318,6 +335,10 @@ public:
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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h & allMods & activeMods & settings & modules & identifiers;
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h & allMods;
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h & activeMods;
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h & settings;
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h & modules;
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h & identifiers;
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}
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};
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