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Code style: serialize everything on own lines for easier debugging (#357)

This commit is contained in:
ArseniyShestakov
2017-07-31 16:35:42 +03:00
committed by GitHub
parent 980926a7bd
commit 9d9c026c85
49 changed files with 1207 additions and 326 deletions

View File

@@ -53,7 +53,10 @@ public:
template <typename Handler> void serialize(Handler &h, const int version)
{
h & exactStrings & localStrings & message & numbers;
h & exactStrings;
h & localStrings;
h & message;
h & numbers;
}
void addTxt(ui8 type, ui32 serial)
{
@@ -124,7 +127,10 @@ struct Component
template <typename Handler> void serialize(Handler &h, const int version)
{
h & id & subtype & val & when;
h & id;
h & subtype;
h & val;
h & when;
}
Component()
:id(0), subtype(0), val(0), when(0)
@@ -185,7 +191,8 @@ struct ArtifactLocation
DLL_LINKAGE const ArtSlotInfo *getSlot() const;
template <typename Handler> void serialize(Handler &h, const int version)
{
h & artHolder & slot;
h & artHolder;
h & slot;
}
};
@@ -204,6 +211,10 @@ public:
template <typename Handler> void serialize(Handler & h, const int version)
{
h & stackId & delta & firstHPleft & fullUnits & resurrected;
h & stackId;
h & delta;
h & firstHPleft;
h & fullUnits;
h & resurrected;
}
};