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Code style: serialize everything on own lines for easier debugging (#357)
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@@ -74,15 +74,24 @@ public:
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ui8 upgrade; //random seed used to determine number of stacks and is there's upgraded stack
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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h & basicType & upgrade;
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h & basicType;
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h & upgrade;
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}
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} formation;
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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h & static_cast<CArmedInstance&>(*this);
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h & identifier & character & message & resources & gainedArtifact & neverFlees & notGrowingTeam & temppower;
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h & refusedJoining & formation;
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h & identifier;
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h & character;
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h & message;
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h & resources;
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h & gainedArtifact;
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h & neverFlees;
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h & notGrowingTeam;
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h & temppower;
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h & refusedJoining;
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h & formation;
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}
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protected:
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void setPropertyDer(ui8 what, ui32 val) override;
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@@ -129,7 +138,8 @@ public:
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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h & static_cast<CTeamVisited&>(*this);
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h & allowedAbilities & ability;
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h & allowedAbilities;
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h & ability;
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}
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protected:
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void serializeJsonOptions(JsonSerializeFormat & handler) override;
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@@ -148,7 +158,8 @@ public:
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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h & static_cast<CGObjectInstance&>(*this);
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h & bonusType & bonusID;
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h & bonusType;
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h & bonusID;
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}
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protected:
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void serializeJsonOptions(JsonSerializeFormat & handler) override;
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@@ -194,7 +205,8 @@ public:
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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h & static_cast<CArmedInstance&>(*this);
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h & message & storedArtifact;
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h & message;
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h & storedArtifact;
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}
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protected:
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void serializeJsonOptions(JsonSerializeFormat & handler) override;
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@@ -218,7 +230,8 @@ public:
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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h & static_cast<CArmedInstance&>(*this);
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h & amount & message;
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h & amount;
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h & message;
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}
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protected:
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void serializeJsonOptions(JsonSerializeFormat & handler) override;
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@@ -265,7 +278,8 @@ public:
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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h & static_cast<CArmedInstance&>(*this);
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h & producedResource & producedQuantity;
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h & producedResource;
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h & producedQuantity;
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}
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ui32 defaultResProduction();
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protected:
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@@ -284,7 +298,9 @@ struct DLL_LINKAGE TeleportChannel
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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h & entrances & exits & passability;
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h & entrances;
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h & exits;
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h & passability;
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}
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};
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@@ -320,7 +336,9 @@ public:
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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h & type & channel & static_cast<CGObjectInstance&>(*this);
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h & type;
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h & channel;
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h & static_cast<CGObjectInstance&>(*this);
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}
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};
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@@ -418,7 +436,9 @@ public:
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}
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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h & static_cast<CGObjectInstance&>(*this) & direction & hero;
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h & static_cast<CGObjectInstance&>(*this);
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h & direction;
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h & hero;
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}
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};
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