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Check battleInt->curInt instead of battleInt

This commit is contained in:
MichalZr6
2024-08-23 23:30:50 +02:00
parent d0e0ab767c
commit 9daabd0710

View File

@ -1013,7 +1013,7 @@ void CPlayerInterface::showInfoDialog(const std::string &text, const std::vector
}
std::shared_ptr<CInfoWindow> temp = CInfoWindow::create(text, playerID, components);
if ((makingTurn || battleInt) && GH.windows().count() > 0 && LOCPLINT == this)
if ((makingTurn || (battleInt && battleInt->curInt && battleInt->curInt.get() == this)) && GH.windows().count() > 0 && LOCPLINT == this)
{
CCS->soundh->playSound(static_cast<soundBase::soundID>(soundID));
showingDialog->setBusy();