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Fixed bug 129
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@ -708,7 +708,7 @@ void CTerrainRect::mouseMoved (const SDL_MouseMotionEvent & sEvent)
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bool accessible = pnode->turns < 255;
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int turns = pnode->turns;
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amin(turns, 4);
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amin(turns, 3);
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if(LOCPLINT->adventureInt->selection->ID == TOWNI_TYPE)
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{
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