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https://github.com/vcmi/vcmi.git
synced 2025-07-03 00:46:55 +02:00
Reverted r731
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@ -1947,7 +1947,6 @@ void CPlayerInterface::heroGotLevel(const CGHeroInstance *hero, int pskill, std:
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showingDialog->cond.wait(un);
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}
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boost::unique_lock<boost::recursive_mutex> un(*pim);
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LOCPLINT->showingDialog->setn(true);
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CLevelWindow *lw = new CLevelWindow(hero,pskill,skills,callback);
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curint->deactivate();
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lw->activate();
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@ -2101,6 +2100,7 @@ void CPlayerInterface::actionStarted(const BattleAction* action)
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battleInt->defendingHero->setPhase(4);
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else
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battleInt->attackingHero->setPhase(4);
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return;
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}
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if(!stack)
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{
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@ -3582,18 +3582,17 @@ void CLevelWindow::close()
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}
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delete this;
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LOCPLINT->curint->activate();
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LOCPLINT->showingDialog->setn(false);
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}
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CLevelWindow::CLevelWindow(const CGHeroInstance *hero, int pskill, std::vector<ui16> &skills, boost::function<void(ui32)> &callback)
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{
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LOCPLINT->showingDialog->setn(true);
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heroType = hero->subID;
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cb = callback;
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for(int i=0;i<skills.size();i++)
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comps.push_back(new CSelectableComponent(SComponent::secskill44,skills[i],hero->getSecSkillLevel(skills[i])+1,boost::bind(&CLevelWindow::selectionChanged,this,i)));
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if(comps.size())
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{
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comps[0]->assignedKeys.insert(SDLK_1);
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if(comps.size() > 1)
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comps[1]->assignedKeys.insert(SDLK_2);
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comps.push_back(new CSelectableComponent(SComponent::secskill44,skills[i],hero->getSecSkillLevel(skills[i])+1,boost::bind(&CLevelWindow::selectionChanged,this,i)));
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comps.back()->assignedKeys.insert(SDLK_1 + i);
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}
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bitmap = BitmapHandler::loadBitmap("LVLUPBKG.bmp");
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graphics->blueToPlayersAdv(bitmap,hero->tempOwner);
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@ -3603,7 +3602,6 @@ CLevelWindow::CLevelWindow(const CGHeroInstance *hero, int pskill, std::vector<u
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pos.w = bitmap->w;
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pos.h = bitmap->h;
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ok = new AdventureMapButton("","",boost::bind(&CLevelWindow::close,this),pos.x+297,pos.y+413,"IOKAY.DEF",SDLK_RETURN);
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ok->block(true);
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//draw window
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char buf[100], buf2[100];
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strcpy(buf2,CGI->generaltexth->allTexts[444].c_str()); //%s has gained a level.
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@ -3631,6 +3629,16 @@ CLevelWindow::CLevelWindow(const CGHeroInstance *hero, int pskill, std::vector<u
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curx += ort->w + 18;
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}
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}
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if(comps.size() > 1)
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{
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ok->block(true);
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}
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else if(comps.size() == 1)
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{
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comps[0]->select(true);
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}
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SDL_FreeSurface(ort);
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}
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