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Fix wrong comment
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@@ -5,7 +5,7 @@
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[
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["CREATURE_DAMAGE", 2, "creatureDamageMin", 0 ], //+2 minimum damage
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["CREATURE_DAMAGE", 4, "creatureDamageMax", 0 ], //+4 maximum damage
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["STACK_HEALTH", 20, null, 0 ] //+5 hp
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["STACK_HEALTH", 20, null, 0 ] //+20 hp
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],
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//Value of bonuses given by each skill level
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"skillLevels":
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