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* refactoring, a few intriguing problems remain
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@@ -175,7 +175,7 @@ public:
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void heroBonusChanged(const CGHeroInstance *hero, const Bonus &bonus, bool gain) OVERRIDE;//if gain hero received bonus, else he lost it
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void playerBonusChanged(const Bonus &bonus, bool gain) OVERRIDE;
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void requestRealized(PackageApplied *pa) OVERRIDE;
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void heroExchangeStarted(si32 hero1, si32 hero2) OVERRIDE;
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void heroExchangeStarted(ObjectInstanceID hero1, ObjectInstanceID hero2) OVERRIDE;
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void centerView (int3 pos, int focusTime) OVERRIDE;
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void objectPropertyChanged(const SetObjectProperty * sop) OVERRIDE;
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void objectRemoved(const CGObjectInstance *obj) OVERRIDE;
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