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Minor fixes
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@ -1931,9 +1931,13 @@ const std::string CGTownBuilding::getVisitingBonusGreeting() const
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bonusGreeting = std::string(VLC->generaltexth->localizedTexts["townHall"]["greetingDefence"].String());
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bonusGreeting = std::string(VLC->generaltexth->localizedTexts["townHall"]["greetingDefence"].String());
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break;
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break;
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}
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}
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assert(!bonusGreeting.empty());
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auto buildingName = town->town->getSpecialBuilding(bType)->Name();
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auto buildingName = town->town->getSpecialBuilding(bType)->Name();
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if(bonusGreeting.empty())
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{
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bonusGreeting = "Error: Bonus greeting for '%s' is not localized.";
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logGlobal->error("'%s' building of '%s' faction has not localized bonus greeting.", buildingName, town->town->getLocalizedFactionName());
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}
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boost::algorithm::replace_first(bonusGreeting, "%s", buildingName);
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boost::algorithm::replace_first(bonusGreeting, "%s", buildingName);
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town->town->setGreeting(bType, bonusGreeting);
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town->town->setGreeting(bType, bonusGreeting);
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return bonusGreeting;
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return bonusGreeting;
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@ -216,14 +216,14 @@ void CMapLoaderH3M::readPlayerInfo()
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ui16 totalFactions = GameConstants::F_NUMBER;
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ui16 totalFactions = GameConstants::F_NUMBER;
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if(mapHeader->version != EMapFormat::ROE)
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if(mapHeader->version != EMapFormat::ROE)
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allowedFactions += reader.readUInt8() * 256;
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allowedFactions += reader.readUInt8() * 256; // 256 = 2^8 = 0b100000000
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else
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else
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totalFactions--; //exclude conflux for ROE
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totalFactions--; //exclude conflux for ROE
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const bool isFactionRandom = mapHeader->players[i].isFactionRandom = reader.readBool();
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const bool isFactionRandom = mapHeader->players[i].isFactionRandom = reader.readBool();
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const ui16 allFactionsMask = (mapHeader->version == EMapFormat::ROE)
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const ui16 allFactionsMask = (mapHeader->version == EMapFormat::ROE)
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? 0b1111111
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? 0b11111111 // 8 towns for ROE
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: 0b11111111;
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: 0b111111111; // 8 towns + Conflux
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const bool allFactionsAllowed = mapHeader->version == EMapFormat::VCMI
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const bool allFactionsAllowed = mapHeader->version == EMapFormat::VCMI
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|| (isFactionRandom && ((allowedFactions & allFactionsMask) == allFactionsMask));
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|| (isFactionRandom && ((allowedFactions & allFactionsMask) == allFactionsMask));
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