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Fix lack of unit action with morale+wait
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@@ -1422,6 +1422,7 @@ DLL_LINKAGE void StartAction::applyGs(CGameState *gs)
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case EActionType::WAIT:
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st->defendingAnim = false;
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st->waiting = true;
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st->waitedThisTurn = true;
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break;
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case EActionType::HERO_SPELL: //no change in current stack state
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break;
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