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Remove hardcoded campaign screens
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parent
307065a633
commit
9e5e1aebbc
@ -60,14 +60,10 @@ CBonusSelection::CBonusSelection()
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: CWindowObject(BORDERED)
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{
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OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
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static const std::string bgNames[] =
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{
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"E1_BG.BMP", "G2_BG.BMP", "E2_BG.BMP", "G1_BG.BMP", "G3_BG.BMP", "N1_BG.BMP",
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"S1_BG.BMP", "BR_BG.BMP", "IS_BG.BMP", "KR_BG.BMP", "NI_BG.BMP", "TA_BG.BMP", "AR_BG.BMP", "HS_BG.BMP",
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"BB_BG.BMP", "NB_BG.BMP", "EL_BG.BMP", "RN_BG.BMP", "UA_BG.BMP", "SP_BG.BMP"
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};
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loadPositionsOfGraphics();
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setBackground(bgNames[getCampaign()->camp->header.mapVersion]);
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std::string bgName = campDescriptions[getCampaign()->camp->header.mapVersion].campPrefix + "_BG.BMP";
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setBackground(bgName);
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panelBackground = std::make_shared<CPicture>("CAMPBRF.BMP", 456, 6);
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