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Add "special" property for secondary skills
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@ -32,7 +32,9 @@ CSkill::CSkill(const SecondarySkill & id, std::string identifier, bool obligator
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id(id),
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identifier(std::move(identifier)),
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obligatoryMajor(obligatoryMajor),
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obligatoryMinor(obligatoryMinor)
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obligatoryMinor(obligatoryMinor),
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special(false),
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onlyOnWaterMap(false)
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{
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gainChance[0] = gainChance[1] = 0; //affects CHeroClassHandler::afterLoadFinalization()
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levels.resize(NSecondarySkill::levels.size() - 1);
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@ -216,6 +218,7 @@ std::shared_ptr<CSkill> CSkillHandler::loadFromJson(const std::string & scope, c
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skill->modScope = scope;
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skill->onlyOnWaterMap = json["onlyOnWaterMap"].Bool();
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skill->special = json["special"].Bool();
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VLC->generaltexth->registerString(scope, skill->getNameTextID(), json["name"]);
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switch(json["gainChance"].getType())
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@ -275,7 +278,8 @@ std::set<SecondarySkill> CSkillHandler::getDefaultAllowed() const
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std::set<SecondarySkill> result;
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for (auto const & skill : objects)
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result.insert(skill->getId());
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if (!skill->special)
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result.insert(skill->getId());
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return result;
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}
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