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Add "special" property for secondary skills

This commit is contained in:
Tomasz Zieliński
2024-11-23 12:37:30 +01:00
parent a4417f3fc5
commit 9e6cd9b94d
4 changed files with 20 additions and 2 deletions

View File

@ -32,7 +32,9 @@ CSkill::CSkill(const SecondarySkill & id, std::string identifier, bool obligator
id(id),
identifier(std::move(identifier)),
obligatoryMajor(obligatoryMajor),
obligatoryMinor(obligatoryMinor)
obligatoryMinor(obligatoryMinor),
special(false),
onlyOnWaterMap(false)
{
gainChance[0] = gainChance[1] = 0; //affects CHeroClassHandler::afterLoadFinalization()
levels.resize(NSecondarySkill::levels.size() - 1);
@ -216,6 +218,7 @@ std::shared_ptr<CSkill> CSkillHandler::loadFromJson(const std::string & scope, c
skill->modScope = scope;
skill->onlyOnWaterMap = json["onlyOnWaterMap"].Bool();
skill->special = json["special"].Bool();
VLC->generaltexth->registerString(scope, skill->getNameTextID(), json["name"]);
switch(json["gainChance"].getType())
@ -275,7 +278,8 @@ std::set<SecondarySkill> CSkillHandler::getDefaultAllowed() const
std::set<SecondarySkill> result;
for (auto const & skill : objects)
result.insert(skill->getId());
if (!skill->special)
result.insert(skill->getId());
return result;
}