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Add quick swapping artifacts between heroes via CTRL+click
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@ -148,7 +148,34 @@ void CWindowWithArtifacts::clickPressedArtPlaceHero(CArtifactsOfHeroBase & artsI
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{
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assert(artSetPtr->getHero()->getSlotByInstance(art) != ArtifactPosition::PRE_FIRST);
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if(GH.isKeyboardAltDown())
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if(GH.isKeyboardCtrlDown())
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{
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std::shared_ptr<CArtifactsOfHeroMain> anotherHeroEquipmentPointer = nullptr;
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for(auto set : artSets)
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{
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if(std::holds_alternative<std::weak_ptr<CArtifactsOfHeroMain>>(set))
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{
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std::shared_ptr<CArtifactsOfHeroMain> heroEquipmentPointer = std::get<std::weak_ptr<CArtifactsOfHeroMain>>(set).lock();
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if(heroEquipmentPointer->getHero()->id != artSetPtr->getHero()->id)
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{
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anotherHeroEquipmentPointer = heroEquipmentPointer;
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break;
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}
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}
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}
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if(anotherHeroEquipmentPointer != nullptr)
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{
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ArtifactPosition availablePosition = ArtifactUtils::getArtAnyPosition(anotherHeroEquipmentPointer->getHero(), art->getTypeId());
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if(availablePosition != ArtifactPosition::PRE_FIRST)
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{
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LOCPLINT->cb->swapArtifacts(ArtifactLocation(artSetPtr->getHero()->id, artSetPtr->getHero()->getSlotByInstance(art)),
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ArtifactLocation(anotherHeroEquipmentPointer->getHero()->id, availablePosition));
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}
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}
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}
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else if(GH.isKeyboardAltDown())
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{
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ArtifactPosition destinationPosition = ArtifactPosition::PRE_FIRST;
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