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Use clearAffected flag
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parent
9f983c67c0
commit
9e8b09d747
@ -1553,8 +1553,12 @@ void CBattleInterface::castThisSpell(int spellID)
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const CSpell::TargetInfo ti = sp->getTargetInfo(castingHero->getSpellSchoolLevel(sp));
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if(ti.massive)
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if(ti.massive || ti.type == CSpell::NO_TARGET)
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spellSelMode = NO_LOCATION;
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else if(ti.type == CSpell::LOCATION && ti.clearAffected)
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{
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spellSelMode = FREE_LOCATION;
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}
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else if(ti.type == CSpell::CREATURE)
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{
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if(ti.smart)
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@ -1566,11 +1570,6 @@ void CBattleInterface::castThisSpell(int spellID)
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{
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spellSelMode = OBSTACLE;
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}
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//todo: move to JSON config
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if(spellID == SpellID::FIRE_WALL || spellID == SpellID::FORCE_FIELD)
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{
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spellSelMode = FREE_LOCATION;
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}
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if (spellSelMode == NO_LOCATION) //user does not have to select location
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{
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@ -503,7 +503,9 @@ void CSpell::TargetInfo::init(const CSpell * spell, const int level)
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smart = levelInfo.smartTarget;
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massive = levelInfo.range == "X";
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onlyAlive = !spell->isRisingSpell();
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alwaysHitDirectly = false;
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alwaysHitDirectly = false;
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clearAffected = levelInfo.clearAffected;
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clearTarget = levelInfo.clearTarget;
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}
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@ -139,6 +139,9 @@ public:
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///no immunity on primary target (mostly spell-like attack)
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bool alwaysHitDirectly;
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bool clearTarget;
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bool clearAffected;
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TargetInfo(const CSpell * spell, const int level);
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TargetInfo(const CSpell * spell, const int level, ECastingMode::ECastingMode mode);
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