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Use spell name for spell scroll campaign bonus
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@ -215,7 +215,7 @@ void CBonusSelection::createBonusesIcons()
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break;
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case CampaignBonusType::SPELL_SCROLL:
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desc.appendLocalString(EMetaText::GENERAL_TXT, 716);
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desc.replaceName(ArtifactID(bonDescs[i].info2));
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desc.replaceName(SpellID(bonDescs[i].info2));
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break;
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case CampaignBonusType::PRIMARY_SKILL:
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{
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