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	Bug fix for berserk: fixed the issue that the berserk affected stack
won't attack the nearest live stack.
This commit is contained in:
		| @@ -1366,7 +1366,7 @@ std::pair<const CStack *, BattleHex> CBattleInfoCallback::getNearestStack(const | ||||
| 		for(BattleHex hex : avHexes) | ||||
| 			if(CStack::isMeleeAttackPossible(closest, st, hex)) | ||||
| 			{ | ||||
| 				DistStack hlp = {reachability.distances[st->position], hex, st}; | ||||
| 				DistStack hlp = {reachability.distances[hex], hex, st}; | ||||
| 				stackPairs.push_back(hlp); | ||||
| 			} | ||||
|  | ||||
|   | ||||
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