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Merge remote-tracking branch 'upstream/develop' into adv_search
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@@ -44,6 +44,7 @@
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#include "../lib/entities/building/CBuilding.h"
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#include "../lib/entities/faction/CTownHandler.h"
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#include "../lib/entities/hero/CHeroHandler.h"
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#include "../lib/mapObjectConstructors/CObjectClassesHandler.h"
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#include "../lib/mapObjectConstructors/CommonConstructors.h"
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#include "../lib/mapObjects/CGHeroInstance.h"
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@@ -53,7 +54,6 @@
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#include "../lib/gameState/SThievesGuildInfo.h"
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#include "../lib/gameState/TavernHeroesPool.h"
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#include "../lib/texts/CGeneralTextHandler.h"
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#include "../lib/CHeroHandler.h"
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#include "../lib/IGameSettings.h"
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#include "ConditionalWait.h"
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#include "../lib/CRandomGenerator.h"
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@@ -522,9 +522,9 @@ CTavernWindow::CTavernWindow(const CGObjectInstance * TavernObj, const std::func
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recruit->block(true);
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}
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if(LOCPLINT->castleInt)
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videoPlayer = std::make_shared<VideoWidget>(Point(70, 56), LOCPLINT->castleInt->town->town->clientInfo.tavernVideo, false);
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videoPlayer = std::make_shared<VideoWidget>(Point(70, 56), LOCPLINT->castleInt->town->getTown()->clientInfo.tavernVideo, false);
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else if(const auto * townObj = dynamic_cast<const CGTownInstance *>(TavernObj))
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videoPlayer = std::make_shared<VideoWidget>(Point(70, 56), townObj->town->clientInfo.tavernVideo, false);
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videoPlayer = std::make_shared<VideoWidget>(Point(70, 56), townObj->getTown()->clientInfo.tavernVideo, false);
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else
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videoPlayer = std::make_shared<VideoWidget>(Point(70, 56), VideoPath::builtin("TAVERN.BIK"), false);
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@@ -548,7 +548,7 @@ void CTavernWindow::addInvite()
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if(!inviteableHeroes.empty())
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{
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int imageIndex = heroToInvite ? (*CGI->heroh)[heroToInvite->getHeroType()]->imageIndex : 156; // 156 => special id for random
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int imageIndex = heroToInvite ? heroToInvite->getIconIndex() : 156; // 156 => special id for random
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if(!heroToInvite)
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heroToInvite = (*RandomGeneratorUtil::nextItem(inviteableHeroes, CRandomGenerator::getDefault())).second;
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@@ -563,7 +563,7 @@ void CTavernWindow::recruitb()
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const CGHeroInstance *toBuy = (selected ? h2 : h1)->h;
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const CGObjectInstance *obj = tavernObj;
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LOCPLINT->cb->recruitHero(obj, toBuy, heroToInvite ? heroToInvite->getHeroType() : HeroTypeID::NONE);
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LOCPLINT->cb->recruitHero(obj, toBuy, heroToInvite ? heroToInvite->getHeroTypeID() : HeroTypeID::NONE);
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close();
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}
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@@ -963,7 +963,7 @@ CUniversityWindow::CUniversityWindow(const CGHeroInstance * _hero, BuildingID bu
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if(auto town = dynamic_cast<const CGTownInstance *>(_market))
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{
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auto faction = town->town->faction->getId();
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auto faction = town->getTown()->faction->getId();
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titlePic = std::make_shared<CAnimImage>((*CGI->townh)[faction]->town->clientInfo.buildingsIcons, building);
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}
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else if(auto uni = dynamic_cast<const CGUniversity *>(_market); uni->appearance)
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@@ -1646,7 +1646,7 @@ void CObjectListWindow::keyPressed(EShortcut key)
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changeSelection(sel);
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}
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VideoWindow::VideoWindow(VideoPath video, ImagePath rim, bool showBackground, float scaleFactor, std::function<void(bool skipped)> closeCb)
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VideoWindow::VideoWindow(const VideoPath & video, const ImagePath & rim, bool showBackground, float scaleFactor, const std::function<void(bool skipped)> & closeCb)
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: CWindowObject(BORDERED | SHADOW_DISABLED | NEEDS_ANIMATED_BACKGROUND), closeCb(closeCb)
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{
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OBJECT_CONSTRUCTION;
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