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TurnInfo: first step towards better abstraction
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@@ -109,7 +109,7 @@ void CPathfinder::calculatePaths()
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if(!movement)
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{
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hlp->updateTurnInfo(++turn);
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movement = hlp->getMaxMovePoints(cp->layer);
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movement = hlp->getMaxMovePoints(cp->layer, turn);
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}
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//add accessible neighbouring nodes to the queue
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@@ -140,7 +140,7 @@ void CPathfinder::calculatePaths()
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continue;
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destAction = getDestAction();
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int cost = CPathfinderHelper::getMovementCost(hero, cp->coord, dp->coord, movement, hlp->ti);
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int cost = CPathfinderHelper::getMovementCost(hero, cp->coord, dp->coord, movement, hlp->getTurnInfo(turn));
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int remains = movement - cost;
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if(destAction == CGPathNode::EMBARK || destAction == CGPathNode::DISEMBARK)
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{
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@@ -152,8 +152,8 @@ void CPathfinder::calculatePaths()
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{
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//occurs rarely, when hero with low movepoints tries to leave the road
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hlp->updateTurnInfo(++turnAtNextTile);
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int moveAtNextTile = hlp->getMaxMovePoints(i);
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cost = CPathfinderHelper::getMovementCost(hero, cp->coord, dp->coord, moveAtNextTile, hlp->ti); //cost must be updated, movement points changed :(
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int moveAtNextTile = hlp->getMaxMovePoints(i, turnAtNextTile);
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cost = CPathfinderHelper::getMovementCost(hero, cp->coord, dp->coord, moveAtNextTile, hlp->getTurnInfo(turnAtNextTile)); //cost must be updated, movement points changed :(
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remains = moveAtNextTile - cost;
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}
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@@ -701,6 +701,20 @@ bool CPathfinder::canVisitObject() const
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return cp->layer == ELayer::LAND || cp->layer == ELayer::SAIL;
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}
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TurnInfo::TurnInfo(const CGHeroInstance * h, const int Turn)
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: turn(Turn)
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{
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maxMovePointsLand = h->maxMovePoints(true);
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maxMovePointsWater = h->maxMovePoints(false);
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bonusFlying = h->getBonusAtTurn(Bonus::FLYING_MOVEMENT, turn);
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bonusWaterWalking = h->getBonusAtTurn(Bonus::WATER_WALKING, turn);
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}
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int TurnInfo::getMaxMovePoints(const EPathfindingLayer layer) const
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{
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return layer == EPathfindingLayer::SAIL ? maxMovePointsWater : maxMovePointsLand;
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}
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CPathfinderHelper::CPathfinderHelper(const CGHeroInstance * Hero)
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: ti(nullptr), hero(Hero)
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{
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@@ -716,26 +730,20 @@ void CPathfinderHelper::updateTurnInfo(const int turn)
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ti = turnsInfo[turn];
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else
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{
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ti = getTurnInfo(hero, turn);
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ti = new TurnInfo(hero, turn);
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turnsInfo.push_back(ti);
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}
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}
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}
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int CPathfinderHelper::getMaxMovePoints(const EPathfindingLayer layer) const
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const TurnInfo * CPathfinderHelper::getTurnInfo(const int turn) const
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{
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return layer == EPathfindingLayer::SAIL ? ti->maxMovePointsWater : ti->maxMovePointsLand;
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return turnsInfo[turn];
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}
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TurnInfo * CPathfinderHelper::getTurnInfo(const CGHeroInstance * h, const int turn)
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int CPathfinderHelper::getMaxMovePoints(const EPathfindingLayer layer, const int turn) const
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{
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auto turnInfo = new TurnInfo;
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turnInfo->turn = turn;
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turnInfo->maxMovePointsLand = h->maxMovePoints(true);
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turnInfo->maxMovePointsWater = h->maxMovePoints(false);
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turnInfo->bonusFlying = h->getBonusAtTurn(Bonus::FLYING_MOVEMENT, turn);
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turnInfo->bonusWaterWalking = h->getBonusAtTurn(Bonus::WATER_WALKING, turn);
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return turnInfo;
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return turnsInfo[turn]->getMaxMovePoints(layer);
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}
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void CPathfinderHelper::getNeighbours(CGameState * gs, const TerrainTile & srct, const int3 & tile, std::vector<int3> & vec, const boost::logic::tribool & onLand, const bool limitCoastSailing)
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@@ -783,7 +791,7 @@ int CPathfinderHelper::getMovementCost(const CGHeroInstance * h, const int3 & sr
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return 0;
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if(!ti)
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ti = getTurnInfo(h);
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ti = new TurnInfo(h);
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auto s = h->cb->getTile(src), d = h->cb->getTile(dst);
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int ret = h->getTileCost(*d, *s, ti);
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@@ -199,6 +199,9 @@ struct TurnInfo
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int maxMovePointsWater;
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const Bonus * bonusFlying;
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const Bonus * bonusWaterWalking;
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TurnInfo(const CGHeroInstance * h, const int Turn = 0);
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int getMaxMovePoints(const EPathfindingLayer layer) const;
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};
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class DLL_LINKAGE CPathfinderHelper
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@@ -209,8 +212,8 @@ public:
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CPathfinderHelper(const CGHeroInstance * Hero);
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void updateTurnInfo(const int turn = 0);
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int getMaxMovePoints(const EPathfindingLayer layer) const;
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static TurnInfo * getTurnInfo(const CGHeroInstance * h, const int turn = 0);
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const TurnInfo * getTurnInfo(const int turn) const;
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int getMaxMovePoints(const EPathfindingLayer layer, const int turn) const;
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static void getNeighbours(CGameState * gs, const TerrainTile & srct, const int3 & tile, std::vector<int3> & vec, const boost::logic::tribool & onLand, const bool limitCoastSailing);
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