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- adventure map defs are now part of town config. Should be the last part
- possibly fixed #1136
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@ -120,8 +120,6 @@ void CDefObjInfoHandler::load()
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gobjs[nobj->id][nobj->subid] = nobj;
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if(nobj->id==Obj::TOWN)
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castles[nobj->subid]=nobj;
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}
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for (int i = 0; i < 8 ; i++)
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