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Minor compile fix, std::copy used that way overwrites original bonuses [but the code won't be needed anyway]
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@ -195,7 +195,7 @@ void CDefFile::loadFrame(size_t frame, size_t group, ImageLoader &loader) const
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case 1:
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case 1:
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{
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{
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//for each line we have offset of pixel data
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//for each line we have offset of pixel data
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const ui32 * RWEntriesLoc = reinterpret_cast<const unsigned int *>(FDef+currentOffset);
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const ui32 * RWEntriesLoc = reinterpret_cast<const ui32 *>(FDef+currentOffset);
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currentOffset += sizeof(ui32) * sprite.height;
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currentOffset += sizeof(ui32) * sprite.height;
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for (unsigned int i=0; i<sprite.height; i++)
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for (unsigned int i=0; i<sprite.height; i++)
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@ -649,13 +649,13 @@ void CCreatureHandler::loadCreatures()
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loadToIt (dump2, buf, it, 3); //crop comment
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loadToIt (dump2, buf, it, 3); //crop comment
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} while (it < buf.size());
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} while (it < buf.size());
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BOOST_FOREACH(CCreature *c, creatures)
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// BOOST_FOREACH(CCreature *c, creatures)
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{
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// {
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if (it = c->level < 7)
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// if (it = c->level < 7)
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std::copy(commonBonuses[it-1].begin(), commonBonuses[it-1].end(), c->bonuses.begin());
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// std::copy(commonBonuses[it-1].begin(), commonBonuses[it-1].end(), c->bonuses.begin());
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else
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// else
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std::copy(commonBonuses[7].begin(), commonBonuses[7].end(), c->bonuses.begin()); //common for tiers 8+
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// std::copy(commonBonuses[7].begin(), commonBonuses[7].end(), c->bonuses.begin()); //common for tiers 8+
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}
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// }
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} //end of stack experience
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} //end of stack experience
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}
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}
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