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Reduce excessive FoW updates
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@@ -4115,12 +4115,10 @@ void CGameHandler::changeFogOfWar(const std::unordered_set<int3> &tiles, PlayerC
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for (auto tile : observedTiles)
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vstd::erase_if_present (fow.tiles, tile);
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if (fow.tiles.empty())
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return;
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}
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sendAndApply(fow);
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if (!fow.tiles.empty())
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sendAndApply(fow);
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}
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const CGHeroInstance * CGameHandler::getVisitingHero(const CGObjectInstance *obj)
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