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MoveArtifact, BulkMoveArtifacts PlayerColor player field
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b1f52eec41
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9f688e6fb7
@ -191,7 +191,7 @@ public:
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bool giveHeroNewArtifact(const CGHeroInstance * h, const CArtifact * artType, ArtifactPosition pos) override {return false;}
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bool putArtifact(const ArtifactLocation & al, const CArtifactInstance * art, std::optional<bool> askAssemble) override {return false;};
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void removeArtifact(const ArtifactLocation & al) override {};
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bool moveArtifact(const ArtifactLocation & al1, const ArtifactLocation & al2) override {return false;};
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bool moveArtifact(const PlayerColor & player, const ArtifactLocation & al1, const ArtifactLocation & al2) override {return false;};
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void heroVisitCastle(const CGTownInstance * obj, const CGHeroInstance * hero) override {};
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void visitCastleObjects(const CGTownInstance * obj, const CGHeroInstance * hero) override {};
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@ -290,8 +290,8 @@ void ApplyClientNetPackVisitor::visitMoveArtifact(MoveArtifact & pack)
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callInterfaceIfPresent(cl, player, &IGameEventsReceiver::askToAssembleArtifact, pack.dst);
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};
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moveArtifact(LOCPLINT->playerID);
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if(cl.getOwner(pack.src.artHolder) != cl.getOwner(pack.dst.artHolder))
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moveArtifact(pack.interfaceOwner);
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if(pack.interfaceOwner != cl.getOwner(pack.dst.artHolder))
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moveArtifact(cl.getOwner(pack.dst.artHolder));
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cl.invalidatePaths(); // hero might have equipped/unequipped Angel Wings
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@ -305,7 +305,7 @@ void ApplyClientNetPackVisitor::visitBulkMoveArtifacts(BulkMoveArtifacts & pack)
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{
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auto srcLoc = ArtifactLocation(pack.srcArtHolder, slotToMove.srcPos);
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auto dstLoc = ArtifactLocation(pack.dstArtHolder, slotToMove.dstPos);
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MoveArtifact ma(&srcLoc, &dstLoc, pack.askAssemble);
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MoveArtifact ma(pack.interfaceOwner, srcLoc, dstLoc, pack.askAssemble);
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visitMoveArtifact(ma);
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}
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};
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@ -42,11 +42,11 @@ CArtifactsOfHeroBackpack::CArtifactsOfHeroBackpack()
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initAOHbackpack(visibleCapacityMax, backpackCap < 0 || visibleCapacityMax < backpackCap);
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}
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void CArtifactsOfHeroBackpack::scrollBackpack(int offset)
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void CArtifactsOfHeroBackpack::onSliderMoved(int newVal)
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{
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if(backpackListBox)
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backpackListBox->resize(getActiveSlotRowsNum());
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backpackPos += offset;
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backpackPos += newVal;
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auto slot = ArtifactPosition::BACKPACK_START + backpackPos;
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for(auto artPlace : backpack)
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{
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@ -99,7 +99,7 @@ void CArtifactsOfHeroBackpack::initAOHbackpack(size_t slots, bool slider)
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};
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CListBoxWithCallback::MovedPosCallback posMoved = [this](size_t pos) -> void
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{
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scrollBackpack(static_cast<int>(pos) * slotsColumnsMax - backpackPos);
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onSliderMoved(static_cast<int>(pos) * slotsColumnsMax - backpackPos);
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};
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backpackListBox = std::make_shared<CListBoxWithCallback>(
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posMoved, onCreate, Point(0, 0), Point(0, 0), slotsRowsMax, 0, 0, 1,
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@ -24,7 +24,7 @@ class CArtifactsOfHeroBackpack : public CArtifactsOfHeroBase
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public:
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CArtifactsOfHeroBackpack(size_t slotsColumnsMax, size_t slotsRowsMax);
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CArtifactsOfHeroBackpack();
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void scrollBackpack(int offset);
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void onSliderMoved(int newVal);
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void updateBackpackSlots() override;
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size_t getActiveSlotRowsNum();
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size_t getSlotsNum();
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@ -110,7 +110,7 @@ public:
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virtual bool giveHeroNewArtifact(const CGHeroInstance * h, const CArtifact * artType, ArtifactPosition pos) = 0;
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virtual bool putArtifact(const ArtifactLocation & al, const CArtifactInstance * art, std::optional<bool> askAssemble = std::nullopt) = 0;
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virtual void removeArtifact(const ArtifactLocation &al) = 0;
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virtual bool moveArtifact(const ArtifactLocation &al1, const ArtifactLocation &al2) = 0;
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virtual bool moveArtifact(const PlayerColor & player, const ArtifactLocation & al1, const ArtifactLocation & al2) = 0;
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virtual void heroVisitCastle(const CGTownInstance * obj, const CGHeroInstance * hero)=0;
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virtual void visitCastleObjects(const CGTownInstance * obj, const CGHeroInstance * hero)=0;
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@ -1030,10 +1030,11 @@ struct DLL_LINKAGE EraseArtifact : CArtifactOperationPack
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struct DLL_LINKAGE MoveArtifact : CArtifactOperationPack
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{
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MoveArtifact() = default;
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MoveArtifact(ArtifactLocation * src, ArtifactLocation * dst, bool askAssemble = true)
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: src(*src), dst(*dst), askAssemble(askAssemble)
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MoveArtifact(const PlayerColor & interfaceOwner, const ArtifactLocation & src, ArtifactLocation & dst, bool askAssemble = true)
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: interfaceOwner(interfaceOwner), src(src), dst(dst), askAssemble(askAssemble)
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{
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}
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PlayerColor interfaceOwner;
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ArtifactLocation src;
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ArtifactLocation dst;
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bool askAssemble = true;
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@ -1043,6 +1044,7 @@ struct DLL_LINKAGE MoveArtifact : CArtifactOperationPack
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template <typename Handler> void serialize(Handler & h)
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{
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h & interfaceOwner;
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h & src;
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h & dst;
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h & askAssemble;
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@ -1069,13 +1071,15 @@ struct DLL_LINKAGE BulkMoveArtifacts : CArtifactOperationPack
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}
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};
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PlayerColor interfaceOwner;
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ObjectInstanceID srcArtHolder;
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ObjectInstanceID dstArtHolder;
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std::optional<SlotID> srcCreature;
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std::optional<SlotID> dstCreature;
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BulkMoveArtifacts()
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: srcArtHolder(ObjectInstanceID::NONE)
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: interfaceOwner(PlayerColor::NEUTRAL)
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, srcArtHolder(ObjectInstanceID::NONE)
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, dstArtHolder(ObjectInstanceID::NONE)
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, swap(false)
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, askAssemble(false)
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@ -1083,8 +1087,9 @@ struct DLL_LINKAGE BulkMoveArtifacts : CArtifactOperationPack
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, dstCreature(std::nullopt)
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{
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}
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BulkMoveArtifacts(const ObjectInstanceID srcArtHolder, const ObjectInstanceID dstArtHolder, bool swap)
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: srcArtHolder(std::move(srcArtHolder))
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BulkMoveArtifacts(const PlayerColor & interfaceOwner, const ObjectInstanceID srcArtHolder, const ObjectInstanceID dstArtHolder, bool swap)
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: interfaceOwner(interfaceOwner)
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, srcArtHolder(std::move(srcArtHolder))
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, dstArtHolder(std::move(dstArtHolder))
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, swap(swap)
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, askAssemble(false)
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@ -1104,6 +1109,7 @@ struct DLL_LINKAGE BulkMoveArtifacts : CArtifactOperationPack
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template <typename Handler> void serialize(Handler & h)
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{
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h & interfaceOwner;
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h & artsPack0;
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h & artsPack1;
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h & srcArtHolder;
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@ -2690,7 +2690,7 @@ bool CGameHandler::garrisonSwap(ObjectInstanceID tid)
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// With the amount of changes done to the function, it's more like transferArtifacts.
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// Function moves artifact from src to dst. If dst is not a backpack and is already occupied, old dst art goes to backpack and is replaced.
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bool CGameHandler::moveArtifact(const ArtifactLocation & src, const ArtifactLocation & dst)
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bool CGameHandler::moveArtifact(const PlayerColor & player, const ArtifactLocation & src, const ArtifactLocation & dst)
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{
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const auto srcArtSet = getArtSet(src);
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const auto dstArtSet = getArtSet(dst);
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@ -2733,7 +2733,7 @@ bool CGameHandler::moveArtifact(const ArtifactLocation & src, const ArtifactLoca
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if(src.slot == dstSlot && src.artHolder == dst.artHolder)
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COMPLAIN_RET("Won't move artifact: Dest same as source!");
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BulkMoveArtifacts ma(src.artHolder, dst.artHolder, false);
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BulkMoveArtifacts ma(player, src.artHolder, dst.artHolder, false);
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ma.srcCreature = src.creature;
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ma.dstCreature = dst.creature;
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@ -2756,7 +2756,7 @@ bool CGameHandler::moveArtifact(const ArtifactLocation & src, const ArtifactLoca
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return true;
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}
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bool CGameHandler::bulkMoveArtifacts(ObjectInstanceID srcId, ObjectInstanceID dstId, bool swap, bool equipped, bool backpack)
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bool CGameHandler::bulkMoveArtifacts(const PlayerColor & player, ObjectInstanceID srcId, ObjectInstanceID dstId, bool swap, bool equipped, bool backpack)
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{
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// Make sure exchange is even possible between the two heroes.
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if(!isAllowedExchange(srcId, dstId))
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@ -2767,7 +2767,7 @@ bool CGameHandler::bulkMoveArtifacts(ObjectInstanceID srcId, ObjectInstanceID ds
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if((!psrcSet) || (!pdstSet))
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COMPLAIN_RET("bulkMoveArtifacts: wrong hero's ID");
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BulkMoveArtifacts ma(srcId, dstId, swap);
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BulkMoveArtifacts ma(player, srcId, dstId, swap);
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auto & slotsSrcDst = ma.artsPack0;
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auto & slotsDstSrc = ma.artsPack1;
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@ -2857,12 +2857,12 @@ bool CGameHandler::bulkMoveArtifacts(ObjectInstanceID srcId, ObjectInstanceID ds
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return true;
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}
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bool CGameHandler::scrollBackpackArtifacts(const ObjectInstanceID heroID, bool left)
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bool CGameHandler::scrollBackpackArtifacts(const PlayerColor & player, const ObjectInstanceID heroID, bool left)
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{
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auto artSet = getArtSet(heroID);
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COMPLAIN_RET_FALSE_IF(artSet == nullptr, "scrollBackpackArtifacts: wrong hero's ID");
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BulkMoveArtifacts bma(heroID, heroID, false);
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BulkMoveArtifacts bma(player, heroID, heroID, false);
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const auto backpackEnd = ArtifactPosition(ArtifactPosition::BACKPACK_START + artSet->artifactsInBackpack.size() - 1);
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if(backpackEnd > ArtifactPosition::BACKPACK_START)
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@ -128,9 +128,9 @@ public:
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bool giveHeroNewArtifact(const CGHeroInstance * h, const CArtifact * artType, ArtifactPosition pos = ArtifactPosition::FIRST_AVAILABLE) override;
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bool putArtifact(const ArtifactLocation & al, const CArtifactInstance * art, std::optional<bool> askAssemble) override;
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void removeArtifact(const ArtifactLocation &al) override;
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bool moveArtifact(const ArtifactLocation & src, const ArtifactLocation & dst) override;
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bool bulkMoveArtifacts(ObjectInstanceID srcId, ObjectInstanceID dstId, bool swap, bool equipped, bool backpack);
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bool scrollBackpackArtifacts(const ObjectInstanceID heroID, bool left);
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bool moveArtifact(const PlayerColor & player, const ArtifactLocation & src, const ArtifactLocation & dst) override;
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bool bulkMoveArtifacts(const PlayerColor & player, ObjectInstanceID srcId, ObjectInstanceID dstId, bool swap, bool equipped, bool backpack);
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bool scrollBackpackArtifacts(const PlayerColor & player, const ObjectInstanceID heroID, bool left);
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bool eraseArtifactByClient(const ArtifactLocation & al);
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void synchronizeArtifactHandlerLists();
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@ -136,7 +136,7 @@ void ApplyGhNetPackVisitor::visitExchangeArtifacts(ExchangeArtifacts & pack)
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{
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if(gh.getHero(pack.src.artHolder))
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gh.throwIfWrongPlayer(&pack, gh.getOwner(pack.src.artHolder)); //second hero can be ally
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result = gh.moveArtifact(pack.src, pack.dst);
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result = gh.moveArtifact(pack.player, pack.src, pack.dst);
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}
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void ApplyGhNetPackVisitor::visitBulkExchangeArtifacts(BulkExchangeArtifacts & pack)
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@ -145,7 +145,7 @@ void ApplyGhNetPackVisitor::visitBulkExchangeArtifacts(BulkExchangeArtifacts & p
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gh.throwIfWrongOwner(&pack, pack.srcHero);
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if(pack.swap)
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gh.throwIfWrongOwner(&pack, pack.dstHero);
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result = gh.bulkMoveArtifacts(pack.srcHero, pack.dstHero, pack.swap, pack.equipped, pack.backpack);
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result = gh.bulkMoveArtifacts(pack.player, pack.srcHero, pack.dstHero, pack.swap, pack.equipped, pack.backpack);
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}
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void ApplyGhNetPackVisitor::visitManageBackpackArtifacts(ManageBackpackArtifacts & pack)
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@ -153,9 +153,9 @@ void ApplyGhNetPackVisitor::visitManageBackpackArtifacts(ManageBackpackArtifacts
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if(gh.getPlayerRelations(pack.player, gh.getOwner(pack.artHolder)) != PlayerRelations::ENEMIES)
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{
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if(pack.cmd == ManageBackpackArtifacts::ManageCmd::SCROLL_LEFT)
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result = gh.scrollBackpackArtifacts(pack.artHolder, true);
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result = gh.scrollBackpackArtifacts(pack.player, pack.artHolder, true);
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else if(pack.cmd == ManageBackpackArtifacts::ManageCmd::SCROLL_RIGHT)
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result = gh.scrollBackpackArtifacts(pack.artHolder, false);
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result = gh.scrollBackpackArtifacts(pack.player, pack.artHolder, false);
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else
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{
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gh.throwIfWrongOwner(&pack, pack.artHolder);
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@ -206,6 +206,9 @@ bool OpenWindowQuery::blocksPack(const CPack *pack) const
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if(dynamic_ptr_cast<BulkExchangeArtifacts>(pack) != nullptr)
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return false;
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if(dynamic_ptr_cast<ManageBackpackArtifacts>(pack) != nullptr)
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return false;
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if(dynamic_ptr_cast<AssembleArtifacts>(pack))
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return false;
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@ -70,7 +70,7 @@ public:
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bool giveHeroNewArtifact(const CGHeroInstance * h, const CArtifact * artType, ArtifactPosition pos) override {return false;}
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bool putArtifact(const ArtifactLocation & al, const CArtifactInstance * art, std::optional<bool> askAssemble) override {return false;}
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void removeArtifact(const ArtifactLocation &al) override {}
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bool moveArtifact(const ArtifactLocation &al1, const ArtifactLocation &al2) override {return false;}
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bool moveArtifact(const PlayerColor & player, const ArtifactLocation & al1, const ArtifactLocation & al2) override {return false;}
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void heroVisitCastle(const CGTownInstance * obj, const CGHeroInstance * hero) override {}
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void stopHeroVisitCastle(const CGTownInstance * obj, const CGHeroInstance * hero) override {}
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