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mirror of https://github.com/vcmi/vcmi.git synced 2025-12-01 23:12:49 +02:00

Rename int3::valid to isValid for consistency

This commit is contained in:
Ivan Savenko
2025-02-28 19:56:43 +00:00
parent 0ead6a50b5
commit 9f713a0914
26 changed files with 42 additions and 42 deletions

View File

@@ -97,7 +97,7 @@ void ObjectGraphCalculator::addMinimalDistanceJunctions()
if(target->hasNodeAt(pos))
return;
if(ai->cb->getGuardingCreaturePosition(pos).valid())
if(ai->cb->getGuardingCreaturePosition(pos).isValid())
return;
ConnectionCostInfo currentCost = getConnectionsCost(paths);
@@ -200,7 +200,7 @@ void ObjectGraphCalculator::calculateConnections(const int3 & pos, std::vector<A
auto pos1 = path1.targetHero->visitablePos();
auto pos2 = path2.targetHero->visitablePos();
if(guardPos.valid() && guardPos != pos1 && guardPos != pos2)
if(guardPos.isValid() && guardPos != pos1 && guardPos != pos2)
continue;
auto obj1 = actorObjectMap[path1.targetHero];
@@ -310,7 +310,7 @@ void ObjectGraphCalculator::addObjectActor(const CGObjectInstance * obj)
auto shipyard = dynamic_cast<const IShipyard *>(obj);
if(shipyard && shipyard->bestLocation().valid())
if(shipyard && shipyard->bestLocation().isValid())
{
int3 virtualBoat = shipyard->bestLocation();