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Rename int3::valid to isValid for consistency

This commit is contained in:
Ivan Savenko
2025-02-28 19:56:43 +00:00
parent 0ead6a50b5
commit 9f713a0914
26 changed files with 42 additions and 42 deletions

View File

@@ -1051,9 +1051,9 @@ BattleInfo * CGameState::getBattle(const BattleID & battle)
BattleField CGameState::battleGetBattlefieldType(int3 tile, vstd::RNG & rand)
{
assert(tile.valid());
assert(tile.isValid());
if(!tile.valid())
if(!tile.isValid())
return BattleField::NONE;
const TerrainTile &t = map->getTile(tile);