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Rename int3::valid to isValid for consistency
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@@ -1051,9 +1051,9 @@ BattleInfo * CGameState::getBattle(const BattleID & battle)
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BattleField CGameState::battleGetBattlefieldType(int3 tile, vstd::RNG & rand)
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{
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assert(tile.valid());
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assert(tile.isValid());
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if(!tile.valid())
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if(!tile.isValid())
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return BattleField::NONE;
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const TerrainTile &t = map->getTile(tile);
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